buttered coder-memes into the
Steamosphere, with resultant high pressure zones and supersaturated
problem-solving clouds ... the perfect conditions for early morning
code-showers.
Karl Jones ... the Handy Vandal
[Kamran] However, cloning is intermediate-advanced level. I would /imagine/ that
it'd
I have posted a summary of the recent Attachment Points and Weapons
thread, here on the Handy Vandal's Almanac --
http://www.handyvandal.com/halflife2/almanac.asp?chapter=181
Karl
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I've posted a summary of the recent discussion of beam fade --
http://www.handyvandal.com/halflife2/almanac.asp?chapter=179
Karl Jones ... the Handy Vandal
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could see more or less the entire map,
from the outside. Respawning fixed the problem, nonetheless the bug
temporarily de-suspended my suspension of disbelieve.
- Karl Jones ... the Handy Vandal
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Karl Jones
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www.handyvandal.com
, with a fifth box for the spore pod.
- Karl Jones
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the luckiest husband in the world!
: )
- Karl
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Karl Jones
[EMAIL PROTECTED]
www.handyvandal.com
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I use VC6 because it's an old familiar tool.
I also own .NET Academic, but I've never felt motivated to migrate,
since VC6 does a good job.
- Karl Jones ... the Handy Vandal
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.
SetAttachment is commented out because the SpriteCreate has to set the
position.
But the same problem occurs when I used SetAttachment.
It's simple code, adapted with minimal change from good old xen_plantlight.
But so far I haven't figured out what I'm doing wrong
Anyone got the answer?
Thanks -
- Karl
CreateLight code to create a light entity at run-time, store the
entity as a member variable.
Ideas, anyone? Thanks in advance -
- Karl Jones ... the Handy Vandal
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I want to experiment with animated textures -- tweak the change rate,
set a specific texture in an animation set, etc. Can somebody point me
to the general location in the SDK? Thanks!
- Karl Jones ... the Handy Vandal
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