[hlcoders] MainMenu commands -- Wiki?

2006-02-19 Thread Karl Jones
buttered coder-memes into the Steamosphere, with resultant high pressure zones and supersaturated problem-solving clouds ... the perfect conditions for early morning code-showers. Karl Jones ... the Handy Vandal [Kamran] However, cloning is intermediate-advanced level. I would /imagine/ that it'd

[hlcoders] attachment points and weapons @ handy vandal's almanac

2005-06-23 Thread Karl Jones
I have posted a summary of the recent Attachment Points and Weapons thread, here on the Handy Vandal's Almanac -- http://www.handyvandal.com/halflife2/almanac.asp?chapter=181 Karl ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] beam fade notes @ handy vandal's almanac

2005-06-21 Thread Karl Jones
I've posted a summary of the recent discussion of beam fade -- http://www.handyvandal.com/halflife2/almanac.asp?chapter=179 Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

[hlcoders] HL2: first impressions

2004-11-18 Thread Karl Jones
could see more or less the entire map, from the outside. Respawning fixed the problem, nonetheless the bug temporarily de-suspended my suspension of disbelieve. - Karl Jones ... the Handy Vandal -- Karl Jones [EMAIL PROTECTED] www.handyvandal.com

[hlcoders] Creating Collision Boxes

2004-11-10 Thread Karl Jones
, with a fifth box for the spore pod. - Karl Jones ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] the family that games together

2004-11-09 Thread Karl Jones
the luckiest husband in the world! : ) - Karl -- Karl Jones [EMAIL PROTECTED] www.handyvandal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Use VC6, Have .NET Academic

2004-10-21 Thread Karl Jones
I use VC6 because it's an old familiar tool. I also own .NET Academic, but I've never felt motivated to migrate, since VC6 does a good job. - Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your list preferences, or view the list archives

[hlcoders] Pointer Null on Reload

2004-02-10 Thread Karl Jones
. SetAttachment is commented out because the SpriteCreate has to set the position. But the same problem occurs when I used SetAttachment. It's simple code, adapted with minimal change from good old xen_plantlight. But so far I haven't figured out what I'm doing wrong Anyone got the answer? Thanks - - Karl

[hlcoders] Dynamic Lighting

2004-01-29 Thread Karl Jones
CreateLight code to create a light entity at run-time, store the entity as a member variable. Ideas, anyone? Thanks in advance - - Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

[hlcoders] Animated Textures

2004-01-06 Thread Karl Jones
I want to experiment with animated textures -- tweak the change rate, set a specific texture in an animation set, etc. Can somebody point me to the general location in the SDK? Thanks! - Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your