Re: [hlcoders] MAX KNIGHT: ULTRA SPY

2002-02-18 Thread Kevin Whittaker
Yeah.. That was funny anyhow.. lol I thought it was great last night as the exposure of the game. . *G* They coulda done better modeling/mapping though.. but still.. =) It's cheesy but funny at times.. - Original Message - From: "Kevin Navia" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-11 Thread Kevin Whittaker
Prob a laptop. . =) Anybody here know where to get a cheap laptop? That actually will perform? (AKA Works and can use Windows 98SE on so I can use my Cell phone to check my email and other junk.. =) Kev - Original Message - From: "Dynerman David M" <[EMAIL PROTECTED]> To: <[EMAIL PROTE

Re: [hlcoders] Compile Zipping

2001-12-31 Thread Kevin Whittaker
ply compiled not as debug. Make sure u compile > using release and not debug mode (project->options and select release I > think). The debug code adds the extra 1-2 megs into the dll > > > - Original Message - > From: "Kevin Whittaker" <[EMAIL PROTECTED]> &g

[hlcoders] Compile Zipping

2001-12-31 Thread Kevin Whittaker
I was wondering if anybody here knew how to compile my mods .dlls like valves .dlls are compressed? AKA instead of 2-3MB strait out of the SDK compiles I'd have the valve 500-950KB files? Thanks +) ___ To unsubscribe, edit your list preferences, or v