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I recently reinstalled the SDK, and created a new mod, empty, no
changes, compiled it fine, but when it runs the Source SDK Base with the
mod, I get this:
http://www.lordbooga.com/files/images/wtf.jpg
Your second question answers your first ;)
Matt wrote:
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Just had some questions as I was working on a mod of my own…
When Valve releases and SDK update, how do you get updates in your existing
mod
So what in the living heck is FFADE_IN for then!?!?!
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "Mike Blowers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 8:55 PM
I think that was CS1.4 _before_ Valve added the anti cheat thingy.
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 26, 2002 12:18
i _DO_ code on my machine!
I can almost guaranteee it'll be friendly to older computers :)
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "Josh Coyne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]
700 mhz? You're lucky - i still use a 350mhz K6-2....
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "Chris Glein" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 25, 2002 6:2
Not to mention annoying server operators who have bandwidth limits...
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "Philip (Fiber)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, A
The only mod i know of that would be affected is SvenCoop...
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 20, 20
Does the internal HL engine SUPPORT 64 players..?
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: "Oskar Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 16, 2002 2:20 AM
\\modversion\\1
> then hex 0a00
>
> btw, all \\ are actually single \ but this is how I made perl output the
> message
>
> Rob
> - Original Message -
> From: "Lord Booga" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, April 10
on the
> network whatever the network is actually netmasked as.
>
> Rob
> - Original Message -
> From: "Lord Booga" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, April 10, 2002 12:40 PM
> Subject: Re: [hlcoders] Game broadcasts
>
I can't really help you, but i interested, what does Half-Life send out when
it querys the network?
I could find out myself with a packet sniffer but i really can't be
bothered.
- Original Message -
From: "Rob Fulton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 10
Aha!
So it wasn't my ISP playing a cruel late April Fools joke on me.
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 10, 2002 5:25 AM
Subject: [hlcoders] Lists are back up again
> Sorry for the downtime.
> _
(long shot) But is the random generator being seeded properly?
- Original Message -
From: "Jonah Sherman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 06, 2002 4:24 AM
Subject: [hlcoders] UTIL_SharedRandomFloat() always returning low value
> anyone know what could c
The server would need the models for any on-the-fly bone/hitbox
calculations.
and the sounds... u... no idea :)
Perhaps for consistency check?
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, March 30, 2002 2:22 AM
Subject: [hlcoders] Wh
- Original Message -
From: "Cruise" <[EMAIL PROTECTED]>
To: "Christopher Long" <[EMAIL PROTECTED]>
Sent: Wednesday, March 27, 2002 12:48 AM
Subject: Re[6]: [hlcoders] problem with GiveNamedItem need help.
> -BEGIN PGP SIGNED MESSAGE-
> Hash: MD5
>
> > now its funny cause if i on
Hey,
Im not going to give a long explanation, cos i posted this on the Wavelength
boards here :
http://dynamic.gamespy.com/~wavelength/ib/ikonboard.cgi?s=3c9f239e4db3;a
ct=ST;f=13;t=1336
Can ANYONE help me with this?!?!
Im at my wits end... and noone there seems to know the problem!
_
Not true. Quite a few programs work perfectly even after having the registry
wiped.
Neat trick with Windows 2000 is to backup your user profile, delete and
reinstall windows, then copy your backed up profile OVER the new one... you
get to keep all your settings, and the registry is intact! (most
Try binding keys to "slot6" thru to "slot9"
Half-Life doesn't bind these by default
- Original Message -
From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 25, 2002 2:30 PM
Subject: [hlcoders] MAX_WEAPON_SLOTS
> Folks,
>
> I have been mucking
Amen. Windows 2000 is the best of the lot.
- Original Message -
From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 25, 2002 4:31 AM
Subject: Re: [hlcoders] [OT] Compiling the SDk
> Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!"
>
Are there any hardcoded limits to the number of elements you can have in an
ENUM? (using VC++6)
I have over 150 of them... And doing a switch statement on a value from them
seems to crash HL...
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Not True. unless the extra player puts the server over its bandwidth or
cpu/memory limits, then they will have absolutely no effect on the game
whatsoever - at least, not with TCP/IP.
- Original Message -
From: "Christopher Long" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesda
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