[hlcoders] Odd crash.

2006-08-27 Thread Lord Booga
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I recently reinstalled the SDK, and created a new mod, empty, no changes, compiled it fine, but when it runs the Source SDK Base with the mod, I get this: http://www.lordbooga.com/files/images/wtf.jpg

Re: [hlcoders] newbie questions

2005-11-29 Thread Lord Booga
Your second question answers your first ;) Matt wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just had some questions as I was working on a mod of my own… When Valve releases and SDK update, how do you get updates in your existing mod

Re: [hlcoders] UTIL_ScreenFadeAll

2002-04-30 Thread Lord Booga
So what in the living heck is FFADE_IN for then!?!?! Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "Mike Blowers" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 30, 2002 8:55 PM

Re: [hlcoders] Does the new anticheating system work?

2002-04-25 Thread Lord Booga
I think that was CS1.4 _before_ Valve added the anti cheat thingy. Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, April 26, 2002 12:18

Re: [hlcoders] Fun and games and amateur analysis of 1.1.0.9 update hardware survey results...

2002-04-25 Thread Lord Booga
i _DO_ code on my machine! I can almost guaranteee it'll be friendly to older computers :) Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "Josh Coyne" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]

Re: [hlcoders] Fun and games and amateur analysis of 1.1.0.9 update hardware survey results...

2002-04-25 Thread Lord Booga
700 mhz? You're lucky - i still use a 350mhz K6-2.... Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "Chris Glein" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 25, 2002 6:2

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-21 Thread Lord Booga
Not to mention annoying server operators who have bandwidth limits... Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "Philip (Fiber)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, A

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-19 Thread Lord Booga
The only mod i know of that would be affected is SvenCoop... Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 20, 20

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Lord Booga
Does the internal HL engine SUPPORT 64 players..? Lord Booga Coder/Modeller/Semi-Mapper for the Neo Pokémod http://pokemod.fragoff.net - Original Message - From: "Oskar Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 16, 2002 2:20 AM

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Lord Booga
\\modversion\\1 > then hex 0a00 > > btw, all \\ are actually single \ but this is how I made perl output the > message > > Rob > - Original Message - > From: "Lord Booga" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, April 10

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Lord Booga
on the > network whatever the network is actually netmasked as. > > Rob > - Original Message - > From: "Lord Booga" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, April 10, 2002 12:40 PM > Subject: Re: [hlcoders] Game broadcasts >

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Lord Booga
I can't really help you, but i interested, what does Half-Life send out when it querys the network? I could find out myself with a packet sniffer but i really can't be bothered. - Original Message - From: "Rob Fulton" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 10

Re: [hlcoders] Lists are back up again

2002-04-09 Thread Lord Booga
Aha! So it wasn't my ISP playing a cruel late April Fools joke on me. - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 10, 2002 5:25 AM Subject: [hlcoders] Lists are back up again > Sorry for the downtime. > _

Re: [hlcoders] UTIL_SharedRandomFloat() always returning low value

2002-04-05 Thread Lord Booga
(long shot) But is the random generator being seeded properly? - Original Message - From: "Jonah Sherman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 06, 2002 4:24 AM Subject: [hlcoders] UTIL_SharedRandomFloat() always returning low value > anyone know what could c

Re: [hlcoders] Why does sounds/models/sprites have to be precached?

2002-03-29 Thread Lord Booga
The server would need the models for any on-the-fly bone/hitbox calculations. and the sounds... u... no idea :) Perhaps for consistency check? - Original Message - From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 30, 2002 2:22 AM Subject: [hlcoders] Wh

Re: Re[6]: [hlcoders] problem with GiveNamedItem need help.

2002-03-26 Thread Lord Booga
- Original Message - From: "Cruise" <[EMAIL PROTECTED]> To: "Christopher Long" <[EMAIL PROTECTED]> Sent: Wednesday, March 27, 2002 12:48 AM Subject: Re[6]: [hlcoders] problem with GiveNamedItem need help. > -BEGIN PGP SIGNED MESSAGE- > Hash: MD5 > > > now its funny cause if i on

[hlcoders] Really weird crash.

2002-03-25 Thread Lord Booga
Hey, Im not going to give a long explanation, cos i posted this on the Wavelength boards here : http://dynamic.gamespy.com/~wavelength/ib/ikonboard.cgi?s=3c9f239e4db3;a ct=ST;f=13;t=1336 Can ANYONE help me with this?!?! Im at my wits end... and noone there seems to know the problem! _

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Lord Booga
Not true. Quite a few programs work perfectly even after having the registry wiped. Neat trick with Windows 2000 is to backup your user profile, delete and reinstall windows, then copy your backed up profile OVER the new one... you get to keep all your settings, and the registry is intact! (most

Re: [hlcoders] MAX_WEAPON_SLOTS

2002-03-24 Thread Lord Booga
Try binding keys to "slot6" thru to "slot9" Half-Life doesn't bind these by default - Original Message - From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 25, 2002 2:30 PM Subject: [hlcoders] MAX_WEAPON_SLOTS > Folks, > > I have been mucking

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Lord Booga
Amen. Windows 2000 is the best of the lot. - Original Message - From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 25, 2002 4:31 AM Subject: Re: [hlcoders] [OT] Compiling the SDk > Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!" >

[hlcoders] (sorta OT)

2002-03-24 Thread Lord Booga
Are there any hardcoded limits to the number of elements you can have in an ENUM? (using VC++6) I have over 150 of them... And doing a switch statement on a value from them seems to crash HL... ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] sick of hearing crap like this

2002-03-19 Thread Lord Booga
Not True. unless the extra player puts the server over its bandwidth or cpu/memory limits, then they will have absolutely no effect on the game whatsoever - at least, not with TCP/IP. - Original Message - From: "Christopher Long" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesda