[hlcoders] External Access

2002-12-17 Thread Predatory Kangaroo
Hi there all, Does anyone know if there is a way for an external program to get information about whether the user is running Half-life, server name, etc. without actually having access to the mod's source code? Thanks, Predatory Kan

[hlcoders] (no subject)

2002-12-18 Thread Predatory Kangaroo
etiger.com can search for players that are currently online? or do you mean like scripts that query an ip/port to report info about the HL server at that address? What exactly do you mean... On Tue, 17 Dec 2002, Alfred wrote: > You could use the "rcon" protocol to talk to the local se

[hlcoders] Re: External Access

2002-12-18 Thread Predatory Kangaroo
etiger.com can search for players that are currently online? or do you mean like scripts that query an ip/port to report info about the HL server at that address? What exactly do you mean... On Tue, 17 Dec 2002, Alfred wrote: > You could use the "rcon" protocol to talk to the local se

[hlcoders] Re: External Access

2002-12-18 Thread Predatory Kangaroo
to a file on the hard-drive and have another program to pull the information from the file. Does anyone see any problems with that? And of course it will be open-source. Predatory Kangaroo _ MSN 8 helps eliminate e-mail viruses. Get 2 m

[hlcoders] Re: External Access

2002-12-18 Thread Predatory Kangaroo
Yes, but first i need to actually grab that information, bear in mind that this is a whole seperate program, not a DLL in half-life. As far as i can see there are two options, to build in a memory-process prober and find the address that corresponds to the server's IP address, which is no good bec

[hlcoders] COM in HL

2003-08-28 Thread Predatory Kangaroo
info. Of course, it'd have to be designed so that it can't be exploited, like people alt+tabbing to find out an enemies health, ammo, weapon, etc. But for now i'm just wondering whether it would be possible Greetz, Predatory Kangaroo ___

[hlcoders] Re: hlcoders digest, Vol 1 #1042 - 3 msgs

2003-08-29 Thread Predatory Kangaroo
rson managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlcoders digest..." Today's Topics: 1. COM in HL (Predatory Kangaroo) 2. RE: COM in HL (Admin) 3. RE: COM in HL (Geoff) --__--__-- Mess

[hlcoders] Implications...

2003-10-06 Thread Predatory Kangaroo
OK, In this message i'm not even going to mention the source, except in mentioning that I don't have it. What I'm wondering is: What implications will this have with all the other game manufacturers? Of course iD software wouldn't download the leak and rip off sections of code (hopefully), but what

[hlcoders] Re: Fonts under Steam (Charlie Cleveland)

2003-10-15 Thread Predatory Kangaroo
First off, Natural Selection is the best mod I have ever played, so it would be a pain to lose it to steam, so... If there's a problem drawing text in the popup menus, easiest way around it is to not draw text - the frames for the text are still there, and displaying properly, so I'm assuming that

[hlcoders] RE: Host_Error under Steam (Charlie Cleveland)

2003-12-17 Thread Predatory Kangaroo
sent to the person that's being disconnected? Just my 10 cents, Predatory Kangaroo (major NS fan) _ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/jun

Re: [hlcoders] Rcon Protocol

2004-12-03 Thread Predatory Kangaroo
Using the *nix command "strings" on the source dedicated server's engine_i486.dll, I can see a few relevant functions. logaddress_add Usage: logaddress_add ip:port logaddress_del Usage: logaddress_del ip:port logaddress_list Returns in the following format: logaddress_list: %i entries logaddre

Re: [hlcoders] Compiling on Linux

2004-12-05 Thread Predatory Kangaroo
Also of note, the GCC version that is mentioned on that page is *required* - I had to upgrade mine to compile it. Also, if you use NPTL (the newer distributions use it, Gentoo uses it by the NPTL use flag), you will have to add -lpthread to the appropriate link sections in the Makefile. On Sun, 5

Re: [hlcoders] Serverplugin linux makefile?

2004-12-06 Thread Predatory Kangaroo
Yes, it is Makefile.plugin. Just go into that directory and type "make plugin" to compile it, as Alfred has said before. On Sun, 5 Dec 2004 22:42:24 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Um, yes it is (Makfile.plugin). > > - Alfred > > > > Original Message > From: [EMAIL PRO

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Predatory Kangaroo
I'm not sure everyone's clear on what's being suggested here. Botman (as did I) seems to have assumed that when you said "Make a clone of Valves commercial games", you meant that you or your team would reimplement the engine itself (heck, to design Source in 5 years would be a shocking accomplishme

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Predatory Kangaroo
, and I know that in the grand scheme of things it really doesn't mean anything, but if this isn't properly debated (note: debated, not flamed... I've seem some of the past topics), however it's resolved, there will be people who will complain. On 7/7/05, Jeffrey botman Broome <[E

Re: [hlcoders] List Quistion

2005-07-20 Thread Predatory Kangaroo
Thunderbird should be able to import mbox files On 7/20/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > I downloaded the mbox version of the archives - and > have no idea what viewer to use :( > > After some searching i found that MBOX - Berkeley > Unix Mail Box File > > Any idea where i can

Re: [hlcoders] Keeping track of information inside the game

2005-08-02 Thread Predatory Kangaroo
I'll just pitch in - I just finished threading some MySQL code in a private metamod we run on our servers, so it's definitely possible. Because MySQL calls are stateful, you'll need to use a mutex to control the mysql calls (see man pthread_mutex_create for linux or CreateMutex on the MSDN for Wind

Re: [hlcoders] Keeping track of information inside the game

2005-08-02 Thread Predatory Kangaroo
ECTED]> wrote: > Again the note that no one here is a lawyer, so either get a lawyer or > simply don't use software written by arseholes who give mixed > messages. > > On 8/3/05, Predatory Kangaroo <[EMAIL PROTECTED]> wrote: > > you must not have gained any of the k

Re: [hlcoders] Threaded plugin

2005-08-05 Thread Predatory Kangaroo
The changes are pretty simple. The differences are basically that a windows thread function is defined as DWORD WINAPI threadFunc( LPVOID argument ) - if you're ignoring the return value, there's almost no difference. The bigger difference is with mutexes - you create one with CreateMutex, lock it