Hi there all,
Does anyone know if there is a way for an external program to get
information about whether the user is running Half-life, server name, etc.
without actually having access to the mod's source code?
Thanks,
Predatory Kan
etiger.com can search for players that are currently online? or do you
mean like scripts that query an ip/port to report info about the HL server
at that address? What exactly do you mean...
On Tue, 17 Dec 2002, Alfred wrote:
> You could use the "rcon" protocol to talk to the local se
etiger.com can search for players that are currently online? or do you
mean like scripts that query an ip/port to report info about the HL server
at that address? What exactly do you mean...
On Tue, 17 Dec 2002, Alfred wrote:
> You could use the "rcon" protocol to talk to the local se
to a file on the hard-drive and have
another program to pull the information from the file.
Does anyone see any problems with that?
And of course it will be open-source.
Predatory Kangaroo
_
MSN 8 helps eliminate e-mail viruses. Get 2 m
Yes, but first i need to actually grab that information, bear in mind that
this is a whole seperate program, not a DLL in half-life. As far as i can
see there are two options, to build in a memory-process prober and find the
address that corresponds to the server's IP address, which is no good
bec
info.
Of course, it'd have to be designed so that it can't be exploited, like
people alt+tabbing to find out an enemies health, ammo, weapon, etc.
But for now i'm just wondering whether it would be possible
Greetz,
Predatory Kangaroo
___
rson managing the list at
[EMAIL PROTECTED]
When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlcoders digest..."
Today's Topics:
1. COM in HL (Predatory Kangaroo)
2. RE: COM in HL (Admin)
3. RE: COM in HL (Geoff)
--__--__--
Mess
OK, In this message i'm not even going to mention the source, except in
mentioning that I don't have it.
What I'm wondering is: What implications will this have with all the other
game manufacturers?
Of course iD software wouldn't download the leak and rip off sections of
code (hopefully), but what
First off, Natural Selection is the best mod I have ever played, so it would
be a pain to lose it to steam, so...
If there's a problem drawing text in the popup menus, easiest way around it
is to not draw text - the frames for the text are still there, and
displaying properly, so I'm assuming that
sent to the person that's
being disconnected?
Just my 10 cents,
Predatory Kangaroo (major NS fan)
_
The new MSN 8: smart spam protection and 2 months FREE*
http://join.msn.com/?page=features/jun
Using the *nix command "strings" on the source dedicated server's
engine_i486.dll, I can see a few relevant functions.
logaddress_add
Usage: logaddress_add ip:port
logaddress_del
Usage: logaddress_del ip:port
logaddress_list
Returns in the following format:
logaddress_list: %i entries
logaddre
Also of note, the GCC version that is mentioned on that page is
*required* - I had to upgrade mine to compile it.
Also, if you use NPTL (the newer distributions use it, Gentoo uses it
by the NPTL use flag), you will have to add -lpthread to the
appropriate link sections in the Makefile.
On Sun, 5
Yes, it is Makefile.plugin.
Just go into that directory and type "make plugin" to compile it, as
Alfred has said before.
On Sun, 5 Dec 2004 22:42:24 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> Um, yes it is (Makfile.plugin).
>
> - Alfred
>
>
>
> Original Message
> From: [EMAIL PRO
I'm not sure everyone's clear on what's being suggested here.
Botman (as did I) seems to have assumed that when you said "Make a
clone of Valves commercial games", you meant that you or your team
would reimplement the engine itself (heck, to design Source in 5 years
would be a shocking accomplishme
, and I know that in the grand
scheme of things it really doesn't mean anything, but if this isn't
properly debated (note: debated, not flamed... I've seem some of the
past topics), however it's resolved, there will be people who will
complain.
On 7/7/05, Jeffrey botman Broome <[E
Thunderbird should be able to import mbox files
On 7/20/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> I downloaded the mbox version of the archives - and
> have no idea what viewer to use :(
>
> After some searching i found that MBOX - Berkeley
> Unix Mail Box File
>
> Any idea where i can
I'll just pitch in - I just finished threading some MySQL code in a
private metamod we run on our servers, so it's definitely possible.
Because MySQL calls are stateful, you'll need to use a mutex to
control the mysql calls (see man pthread_mutex_create for linux or
CreateMutex on the MSDN for Wind
ECTED]> wrote:
> Again the note that no one here is a lawyer, so either get a lawyer or
> simply don't use software written by arseholes who give mixed
> messages.
>
> On 8/3/05, Predatory Kangaroo <[EMAIL PROTECTED]> wrote:
> > you must not have gained any of the k
The changes are pretty simple.
The differences are basically that a windows thread function is
defined as DWORD WINAPI threadFunc( LPVOID argument ) - if you're
ignoring the return value, there's almost no difference.
The bigger difference is with mutexes - you create one with
CreateMutex, lock it
19 matches
Mail list logo