[hlcoders] Melee weapon "lag" in the hl2dm SDK

2010-09-20 Thread Richard Paterson
Sorry about that, not entirely certain what went wrong there. The distance is perceived from the perspective of the target only, irrespective of whoever has the worse latency And James I have considered that option, but as you say I'd prefer a more direct solution

[hlcoders] Melee weapon "lag" in the hl2dm SDK

2010-09-20 Thread Richard Paterson
> On whose end are hits achieved at a distance? The attacker or the target? >From the perspective of the target only, irrespective of whoever has the worse latency And James I have considered that option, but as you say I'd prefer a more direct solution ___

[hlcoders] Melee weapon "lag" in the hl2dm SDK

2010-09-20 Thread Richard Paterson
This is sort of a vague question but I hope to perhaps benefit from the experience of others if anyone has managed to overcome this issue. My mod relies quite heavily on melee combat and I've noticed that lag compensation is relatively bad in the case of melee weapon use. Hits can be achieved at s

[hlcoders] Thanks People

2002-02-14 Thread Richard Paterson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] To all who replied I'd just like to thank Botman and the others for actually taking their time and sending in very helpful replies instead of telling me to bugger off. Right now, I am only working wi

[hlcoders] THE DREADED NOOB POST

2002-02-13 Thread Richard Paterson
d it so i can get to the modifications and the debugging. I would greatly appreciate it. Thanks Richard Paterson -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders