Sorry about that, not entirely certain what went wrong there.
The distance is perceived from the perspective of the target only,
irrespective of whoever has the worse latency
And James I have considered that option, but as you say I'd prefer a more
direct solution
> On whose end are hits achieved at a distance? The attacker or the target?
>From the perspective of the target only, irrespective of whoever has the
worse latency
And James I have considered that option, but as you say I'd prefer a more
direct solution
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This is sort of a vague question but I hope to perhaps benefit from
the experience of others if anyone has managed to overcome this issue.
My mod relies quite heavily on melee combat and I've noticed that lag
compensation is relatively bad in the case of melee weapon use. Hits
can be achieved at s
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To all who replied
I'd just like to thank Botman and the others for actually taking their time and
sending in very helpful replies instead of telling me to bugger off. Right now, I am
only working wi
d it so i can get to the
modifications and the debugging. I would greatly appreciate it. Thanks
Richard Paterson
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