> It's not Valve's concern if AMX breaks your server.
You might want to read the list postings a bit more thoroughly before
replying with a non-helpful, dismissive comment such as this one, since your
comment has absolutely no relevance to his actual posting, which was
suggesting AMX as a workarou
The Polish Conspiracy strikes again!
- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 19, 2004 9:45 AM
Subject: RE: [hlcoders] :-)
> LOL !
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
I've got to agree on this one that it's probably accidental -- someone
happens to be browsing the HLCoders archive on the machine, the worm goes
through the cache, finds Alfred's e-mail along with the list broadcast
address, and spoofs one to the other because it thinks the addresses are
somehow re
I was wondering if anyone here had any information on these two files. Valve
mentioned how the background can be more easily customized with this in one
of the press releases accompanying a recent update, but to my knowledge
there's no useful information available to the community about the actual
> Obviously, to have gotten the assembly routine, I must have been debugging
:)
Not necessarily, some development tools modify the Windows crash message to
include it.
> These numbers are helpful if you have a debug version of the engine and
the
> source, like say a valve employee, as you can sim
Try debugging it in Visual C++ and checking the call stack to see where the
problem is coming from. Those numbers are really unhelpful in locating the
source or nature of the error unless you've decompiled HL and memorized all
the compiler-generated assembly instructions in it. You could use some
I ran into this problem a while ago. There simply isn't an image for the
button available for it to load; each mod has to provide its own. You need
to create the images as "320_arrowup.tga", "320_arrowdn.tga",
"640_arrowup.tga" and "640_arrowdn.tga" in your mod's gfx\vgui subfolder.
See the TFC dir
Precisely. Except for the documented exception of mods that have too many
server CVars and exceed the MTU for the "rules" reply, all the queries and
replies for Half-Life are well within the limit for almost all
configurations. There shouldn't be any need to worry about packet splitting
because of
on that is formatted. If I remember correctly
an RCON msg started off with 4 bytes of "255" followed by the password and
then command. Take a look on the internet and it will be very easy to find a
specification.
- Original Message -
From: "Ryan "Professional Victim&
If you need sv_maxspeed to be set to a certain minimum value for a given
operation (i.e. the addition of a certain velocity), you can always do
if (CVAR_GET_FLOAT("sv_maxspeed") < 800.0)
CVAR_SET_FLOAT("sv_maxspeed", 800.0)
although as botman said, the server op can always set it back down. Y
ECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Ryan "Professional Victim"
> Desgroseilliers
> Sent: 02 January 2003 05:01
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Sending commands to HLDS
>
> Of course you can format packets in WinSock, WinSock i
Of course you can format packets in WinSock, WinSock is the Windows network
sockets API. Essentially all the network connectivity functions for Windows
programs run through WinSock, even Half-Life's. Some of the MFC stuff that
uses WinSock may be higher-level, but WinSock itself can send TCP and UD
mber 29, 2002 8:40 PM
> >>>To: [EMAIL PROTECTED]
> >>>
> >>>You could do :
> >>>CLIENT_COMMAND (pPlayer->pev, "unbindall"); (where pPlayer is
> >>>a pointer to the player).
> >>>
> >>>Then, all the keys
I've run into something of a problem during my coding work for the
Nightwatch mod, regarding the way Half-Life handles saving. There are a few
situations where saves of any kind would be quite problematic both
programmatically and from a design standpoint, such as the introductory
camera sequence,
Ordinarily, you can't cast a pointer to a member function of a derived class
into a variable designed to hold a pointer to a member function of its base
class -- in this case, the type "void (CBaseEntity::*)(void)" means "pointer
to member function of CBaseEntity returning type void and taking no
a
Why do you need the IP address of the server so badly? If you need to
connect to the server from the local machine (as you seem to be implying
with the "write file, read file" suggestion), you can just use the loopback
address 127.0.0.1. If you're trying to discriminate between LAN and
Internet IP
));
>
> I tried it but it didn't help. Anyway I am glad I found the reason for
this
> evil bug so I am able to avoid it, now :)
>
> Thanks for the suggestions!
>
> Thomas"TTJ"Ritter
>
> - Original Message -
> From: "Ryan "Professiona
Yeah, if you're using cameras with any chance of overlapping changelevels in
your project, it's good practice to put a SET_VIEW resetting call in one of
the player initialization functions to avoid having the player's altered
camera viewpoint carried over from the previous level.
A good place to p
There's already an entry in the scientist's properties in the FGD called
"Body" with the preset options provided in the default halflife.fgd file (if
you're doing this for a different mod than vanilla Half-Life, they may be
using a different model). You can add 4 to any of the values to get the
bo
You could also ban by IP or subnet, could you not? Unless the luser in
question went to the length of getting a new internet account just to annoy
you, this would probably be less discriminatory than simply umbrella-banning
everyone using Steam. I'm sure there are plenty of legitimate players who
Ryan "Professional Victim" Desgroseilliers
- Original Message -
From: "Daniel Koppes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 12, 2002 7:39 AM
Subject: [hlcoders] Lots 'o precaching.
> I have a rather big problem.
>
>
n't scored a single major victory in the
political arena as yet, although two bills friendly to the movement have
been proposed. Whether these will pass is anyone's guess.
-------------
Ryan "Professional Victim" Desgroseilliers
- Or
I don't think the issue here is who plays the mod but rather who distributes
it -- a magazine is technically a commercial product, and they are charging
for it. Legally, the issue here is whether the accompanying CD is
considered a freebie or part of the entire product.
- Original Message --
Permanant bans should really not be added for any kind of arbitrary
decision. This kind of feature relies too heavily in the "perfect world"
assumption -- more often than not, players will simply vote "yes" when
unaware of the circumstances of the vote just to get that annoying prompt
off the scr
eople like this.
-----
Ryan "Professional Victim" Desgroseilliers
Administrator, TFMapped (http://tf.valve-erc.com/)
- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002
s (or even the whole damn
subnet if they're really that persistant and annoying), and a server admin
education campaign of some sort.
-
Ryan "Professional Victim" Desgroseilliers
Administrator, TFMapped (http://tf.valve-erc.com/)
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