Player name is stored in entvars_t::netname.
Ammo is stored in CBasePlayer::m_rgAmmo, Ammo type info is stored in
CBasePlayerItem::AmmoInfoArray.
Weapons are stored in m_rgpPlayerItems; each index in that array is a
HUD slot, the weapons are a linked list.
Weapon type info is stored in CBasePlayerItem::ItemInfoArray.
The entvars_t::weapons bitfield stores which weapons the player has, as
well as whether he/she has the suit (WEAPON_SUIT).
Longjump is stored in m_fLongJump.
Items like item_antidote, item_security, etc, are stored in the
m_rgItems array; the value is the number of that item the player has.
The constants defined in weapons.h will let you retrieve the correct
value for each.
Matas Lesinskas schreef op 10/07/2015 om 12:56:
hi I have a question about players inventory in goldsrc. How can I get
every player inventory, weapons, ammo, and player name(I think I know
how to get player name), I will write all data to text file and I will
use it later.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders