Dear List:
I have been looking at the sdk code all day. Trying to get a basic project
setup that would allow me to do some bot work. Specifically dod source. I
see there are some deficiencies in the plugin aspect and am looking at the
mod aspect.
I downloaded the sdk but am having some problem
>
> Are you guys required to use Outlook or something? Every post
> I've ever
> seen to this list from Valve has been with Outlook, and it
> always screws
> up the thread groups. I find it rather humorous that Valve uses GNU
> Mailman for their mailing list, a software bundle that tries to
> intric
I guess that's just a small amount of the compile errors I am getting.
I wont burden the list by posting all of them :)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> Sent: Wednesday, August 02, 2006 2:
> You can't compile a mod and run it with DOD:S (DOD:S is a mod).
Yes I thought this. Which was a source of my confusion when checking out
the server bot portion of the sdk wiki.
> You need to make a plugin. Check out this list history for
> posts related to
> this. Bots that interact with play
oudt <[EMAIL PROTECTED]> wrote:
> >
> > 1. Turn off digest mode... It sucks when also replying at
> the list ;)
> > 2. http://developer.valvesoftware.com/wiki/Compiling_under_VS2005
> >
> >
> > On 8/2/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
> &g
symbol "class
IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A)
serverplugin_empty fatal error LNK1120: 7 unresolved externals
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> Sent: Wednes
> I don't have the sdk in front of me, but if there are variables and/or
> functions defined in there and you remove them you are going
> to get linker
> errors. Looks like thats exactly what is happening. That file
> is probably in
> there for a reason. You can't just remove arbitrary files and
>
>
> Scott if you look here:
> http://filebase.bots-united.com/index.php?action=category&id=19
> and download a file called RCBot 2 Base Source, it has a basic
> stucture to have moving and working bots. At the moment it only fires
> in hl2dm, but in dod source it actually allows you to place way
>
d, though to get them to use weapons you will
> need to make
> source changes to pass the appropriate weapon names into
> SetActiveWeapon and
> stuff.
>
> On 8/3/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
> >
> > > I don't have the sdk in front of me, but if
Umm compiler for vs.net is free. You can compile and code from notepad and
the commandline. I believe...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
Sent: Thursday, October 21, 2004 8:26 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoder
a Windows
system).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
Sent: Thursday, October 21, 2004 4:46 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
Scott Tuttle wrote:
> Umm compiler for vs.net
Actually I found that an existing server where I could not run 3 1.6 servers
could easily run 3 cs source servers. Seems they have optimized them so
that they don't interfere with each other as much. But that is just my
opinion and yes it seems that they use about the same amount of bandwidth.
B
Of course I am sure the original poster meant to say "Whole SDK !" :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elektordi
Sent: Friday, October 29, 2004 9:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts
Sorry
Do
log_addaddress "192.168.0.50:6888"
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fernando Manso
Sent: Friday, November 05, 2004 11:18 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Source rcon protocol
It seems it doesnt get the correct sintax.
T
Or until he re-updates the encoded mono file
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Childe
Roland
Sent: Saturday, November 06, 2004 10:56 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Source SDK released
I'm sure this works fine, until HL
>Yeah, I know. I find it rather annoying that you have to spend
>the extra for those extras when you already own them. >.<
>Heck, I'd like it if it only showed packages that you'd NEED
>to buy to get that... So, if you own HL already... Then it
>wouldn't bother with some of them... Heck, or even i
l
Ok thx Now it works but I am having another problem. The server dont send me
the restartround event and more like it :(
On Fri, 5 Nov 2004 12:58:37 -0500, Scott Tuttle <[EMAIL PROTECTED]>
wrote:
> Do
>
> log_addaddress "192.168.0.50:6888 "
>
>
>
> -Orig
I heard this doesn't work... But you might try it...
log_level 15
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fernando Manso
Sent: Tuesday, November 09, 2004 5:06 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Log_addaddress issue
Someone know how to s
I purchased one copy of the bronze for me and then I purchased it for a
friend...
So I don't know if that is something they just changed or if it just allowed
me to do it...
So... You could try it... What do you have to loose?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PRO
Is this something new? Because when source became available I purchased it
twice on one card. So this must be something new or I just happened to get
through fine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rice, Rick
Sent: Wednesday, November 10, 2
Forget about how he unsubscribes. I am wondering how he ever subscribed.
:boggles:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Wednesday, February 23, 2005 12:48 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlc
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