Re: [hlcoders] Proper mod versioning?

2007-11-21 Thread Slash
Ha! Valve hasn't made money off of mods? Have you lost your marbles? http://www.steampowered.com/v/index.php?area=stats See that "Counter-Strike" thing there at the top? That's a mod. Not only did it bring in great revenue by itself once Valve "adopted" it, but it also made Steam a legitimate and

Re: [hlcoders] Open Source Mods

2007-01-06 Thread Slash
ds (BG), an American Revolutionary War modification for Half-Life 1 & 2 is open source. BG1 is for the original Half-Life engine and BG2 is for the Source engine. Both are open source and available from http://www.bgmod.com/ -Slash ___ To unsubscribe, ed

[hlcoders] Distributable Linux Server Binary

2005-11-19 Thread Slash
libraries here LDFLAGS="-lm -ldl $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so" # XERCES 2.6.0 or above is used by the vcproj to makefile converter XERCES_INC_DIR=/opt/xerces-2.6/usr/local/include XERCES_LIB_DIR=/opt/xerces-2.6/usr/local/lib Any ideas? Thanks, Slash __

Re: [hlcoders] Linux compile errors

2005-11-02 Thread Slash
The GCC version is the problem. Unlike the HL1 SDK which compiles with just about any GCC version, the HL2 SDK is very picky. I would recommend installing GCC 3.4.1 to avoid compile problems. -Slash On 11/2/05, Greg Houston <[EMAIL PROTECTED]> wrote: > On 02/11/05, Jeffrey botman Broom

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Slash
New UI looks ok, except it crashes Cedega if I try clicking on anything. Looks like I won't be on Steam again for a while :[ On 10/6/05, Draco <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > What do we do if we have an active goldsource and source version of ou

Re: [hlcoders] I fail at linux - Directory help and "base" files help.

2005-07-25 Thread Slash
Clearly your GAME_DIR is not correct. I assume you also compiling as root so it can access the /root/ folder? Do you have more than one GAME_DIR? Is one commented? Is the wrong one commented? Look, if I change the GAME_DIR to a directory above the correct one, here is the error: gcc: /home/slash

Re: [hlcoders] I fail at linux - Directory help and "base" files help.

2005-07-25 Thread Slash
Paste the error. If you verified that /root/srcds_l/srcds/bin/tier0_i486.so and /root/srcds_l/srcds/bin/vstdlib_i486.so exist, then there is something else wrong. You shouldnt have to edit LDFLAGS. -Slash ___ To unsubscribe, edit your list

Re: [hlcoders] I fail at linux - Directory help and "base" files help.

2005-07-25 Thread Slash
s a favor to someone, so I didn't bother getting the right versions and trying again because I'm lazy (but perhaps I'll try on a computer that isn't my desktop) :) -Slash On 7/25/05, Ben Davison <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/

Re: [hlcoders] I fail at linux - Directory help and "base" files help.

2005-07-25 Thread Slash
original installation. After that, you can just do ./steam -command update -game hl2mp. -Slash On 7/25/05, Ben Davison <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > A quick Q. > > What game should I put in for the srcds -game paramente

Re: [hlcoders] I fail at linux - Directory help and "base" files help.

2005-07-25 Thread Slash
=$LD_LIBRARY_PATH:. This adds the current directory to the paths of where to look for libraries (ie, the .so files in question). Note that there is a colon(:) and period (.) at the end there. Very important since . represents the current directory. -Slash ___

Re: Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-13 Thread Slash
hat is going on. I guess it'll all click eventually =) -Slash On Mon, 13 Dec 2004 21:56:43 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I do agree that people are to lazy... and after being around for the 1st SDK &g

[hlcoders] For the love of god...

2003-12-20 Thread Slash
You know what makes me hostile? When people reply with one or two sentences, but it ends up being 5 pages long because they have about 30 previous messages tagged on to the bottom. You are polluting the internet with that garbage. __ Do you Yahoo!? New Yahoo! Photos

Re: [hlcoders] Implications...

2003-10-06 Thread Slash
I think the code itself is not what is important- it's the ideas behind the code. I'm sure Carmack could code all the features of HL2 himself, but it takes a highly inspired and innovative team like Valve to come up with these ideas in the first place. Even if every game company copies off Valve (w

[hlcoders] Re: HL2 Source

2003-10-04 Thread Slash
My god stop this HL2 code leak discussion already... It's wrong and pointless. -Slash __ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com ___ To unsubscribe, edit your