Ha! Valve hasn't made money off of mods? Have you lost your marbles?
http://www.steampowered.com/v/index.php?area=stats
See that "Counter-Strike" thing there at the top? That's a mod. Not
only did it bring in great revenue by itself once Valve "adopted" it,
but it also made Steam a legitimate and
ds (BG), an American Revolutionary War modification
for Half-Life 1 & 2 is open source. BG1 is for the original Half-Life
engine and BG2 is for the Source engine. Both are open source and
available from http://www.bgmod.com/
-Slash
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libraries here
LDFLAGS="-lm -ldl $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so"
# XERCES 2.6.0 or above is used by the vcproj to makefile converter
XERCES_INC_DIR=/opt/xerces-2.6/usr/local/include
XERCES_LIB_DIR=/opt/xerces-2.6/usr/local/lib
Any ideas?
Thanks,
Slash
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The GCC version is the problem. Unlike the HL1 SDK which compiles with
just about any GCC version, the HL2 SDK is very picky. I would
recommend installing GCC 3.4.1 to avoid compile problems.
-Slash
On 11/2/05, Greg Houston <[EMAIL PROTECTED]> wrote:
> On 02/11/05, Jeffrey botman Broom
New UI looks ok, except it crashes Cedega if I try clicking on
anything. Looks like I won't be on Steam again for a while :[
On 10/6/05, Draco <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> What do we do if we have an active goldsource and source version of ou
Clearly your GAME_DIR is not correct. I assume you also compiling as
root so it can access the /root/ folder? Do you have more than one
GAME_DIR? Is one commented? Is the wrong one commented?
Look, if I change the GAME_DIR to a directory above the correct one,
here is the error:
gcc: /home/slash
Paste the error. If you verified that
/root/srcds_l/srcds/bin/tier0_i486.so
and
/root/srcds_l/srcds/bin/vstdlib_i486.so
exist, then there is something else wrong.
You shouldnt have to edit LDFLAGS.
-Slash
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s a favor to someone, so I didn't
bother getting the right versions and trying again because I'm lazy
(but perhaps I'll try on a computer that isn't my desktop) :)
-Slash
On 7/25/05, Ben Davison <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/
original installation. After that, you can
just do ./steam -command update -game hl2mp.
-Slash
On 7/25/05, Ben Davison <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> A quick Q.
>
> What game should I put in for the srcds -game paramente
=$LD_LIBRARY_PATH:.
This adds the current directory to the paths of where to look for
libraries (ie, the .so files in question). Note that there is a
colon(:) and period (.) at the end there. Very important since .
represents the current directory.
-Slash
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hat is going on. I guess it'll all
click eventually =)
-Slash
On Mon, 13 Dec 2004 21:56:43 -0500, David Nelson <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I do agree that people are to lazy... and after being around for the 1st SDK
&g
You know what makes me hostile? When people reply with
one or two sentences, but it ends up being 5 pages
long because they have about 30 previous messages
tagged on to the bottom. You are polluting the
internet with that garbage.
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I think the code itself is not what is important- it's
the ideas behind the code. I'm sure Carmack could code
all the features of HL2 himself, but it takes a highly
inspired and innovative team like Valve to come up
with these ideas in the first place. Even if every
game company copies off Valve (w
My god stop this HL2 code leak discussion already...
It's wrong and pointless.
-Slash
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