[hlcoders] func_breakable_surf func_door_rotating

2006-08-23 Thread TheDisturbedOne TheDisturbedOne
-- [ Picked text/plain from multipart/alternative ] When I parent the breakable surf to the door in a map. It works fine in HL2, but in my single player mod it gets quite jittery. I haven't touched any door or glass files. Can anyone else reproduce this? --

Re: [hlcoders] Headcrab grenade

2006-08-18 Thread TheDisturbedOne TheDisturbedOne
-- [ Picked text/plain from multipart/alternative ] #define GRENADE_RADIUS4.0f // inches // BUGBUG: Hardcoded grenade width of 4 - better not change the model :) Those lines inside weapon_frag.cpp? I changed it but they still get stuck in walls. -- ___

[hlcoders] Headcrab grenade

2006-08-17 Thread TheDisturbedOne TheDisturbedOne
-- [ Picked text/plain from multipart/alternative ] Alright I know I can just add CBaseEntity::Create( "npc_headcrab", GetLocalOrigin(), QAngle(0,0,0) ); inside the first if that checks if the timer is up if I copy the code from the Detonate function under CGrenadeFrag::DelayThink() inside Gren

Re: [hlcoders] Decompile Models

2006-08-17 Thread TheDisturbedOne TheDisturbedOne
-- [ Picked text/plain from multipart/alternative ] Take a hex editor, find ToolsAppID in StudioCompiller.exe and change the first letter to an F or something. FoolsAppID. Mine works after doing so. I think I found the trick on his forums. -- ___ To unsu