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When I parent the breakable surf to the door in a map. It works fine in HL2,
but in my single player mod it gets quite jittery. I haven't touched any
door or glass files. Can anyone else reproduce this?
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#define GRENADE_RADIUS4.0f // inches
// BUGBUG: Hardcoded grenade width of 4 - better not change the model :)
Those lines inside weapon_frag.cpp? I changed it but they still get stuck in
walls.
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Alright I know I can just add
CBaseEntity::Create( "npc_headcrab", GetLocalOrigin(), QAngle(0,0,0) );
inside the first if that checks if the timer is up if I copy the code from
the Detonate function under
CGrenadeFrag::DelayThink()
inside Gren
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Take a hex editor, find ToolsAppID in StudioCompiller.exe and change the
first letter to an F or something. FoolsAppID. Mine works after doing so. I
think I found the trick on his forums.
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