Yea, I'm still didn't earing about any solution to fix out that buggy
anims...
A lot of time travel off from August...
So Valve must looking at that problem and add somewhere // TODO :
Cause that's not a deal!!! :(
Where are you? Yahn, Jay, Mike...
Thanks.
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Vitaliy Protasov
Ya its work, but its only for game systems, not for player origin.
Can u help me figure out wall detecting, for not falls off to wall, and
for not only game vector changed, but camera vector chagne too.
and interpolation some out here.
here is video :
http://www.youtube.com/watch?v=Ae2dCU08X7Q
First is Valve forgot put env_tonemap_controller reference code for this
entity?
Make real Hdr witchout env_tonemap_controller make non sense.
Second is Problem when i try to record demos all animations on Npc's
start glich.
Maybe great coders know fix for animations gliching when demo recording
text/plain from multipart/alternative ]
I think the problem here is that it's showing the 3rd and first person
view=
.
It's showing the tracer coming from the 3rd person model..
Vitaliy Protasov
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