At the beginning of last weekend Mike said that update are include
fixes for IViewRender and so on. And this update also fix hammer
problems with lighting preview, where this function didn't count
light_envoronment and all scene seemed black. And what now? Where is
this update? I try to relaunch st
What is going on with the default HL2 vehicle? :D Where dissapear
front wheels and roll wheel? :D I remove vehicle_episodic, and #ifdef
HL2_EPISODIC
from definition if prop_vehicle_jeep to see if that fix a problem, but
no it's still there.
Any thoughts to fix that?
Thanks.
Vitaly.
Hey, where dissapear :
virtual void ApplyTerrainMod( TerrainModType type, CTerrainModParams
const ¶ms )
form engine interface members?
WTF?
Vitaly
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I notice that Steam dialog : View update news for Source SDK
shows updates for steam client instead.
Hope valve fix that soon.
Vitaly
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To Mike :)
I think also will be great if you add few sample maps from ep2 and portals
and also update model samples. I know that pistol for exaple is have
new events added in qc :) And not sure but anims.
I mean add something like :
sourcesdk_content\hl2ep2
sourcesdk_content\portals
For EP2 is wi
The ray tracing light option in hammer is not works, hammer just
freeze in a little box and then crashes.
Light preview is works but it's bluring viewport picture a little.
I hate SDK launcher design, why not have steam themed one?
Modelviewver seems like render everything in some sort of white
w
Hey Mike!
Why vproject.exe in sourcesdk/bin not working anymore?
Should add it to SdkLauncher.
Press button Create New mod or editing GameConfig.txt by hands is not
too good...
What you think about it? I remeber time when vproject.exe works fine.
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T
Well, finally it done!
Light preview and new hammer design is way cool, but why the Ep1
hammer didn't have same design (additions) and light preview? :D
If I also like mapping for Counter-Strike:Source, why Valve don't care about it?
You guys promise that you update CSS to EP2 engine soon, so where
Hello!
Maybe I miss something, but where the code from EP2?
Thanks!
Vitaly
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by PITCH/YAW axis like in
Dark Messiah.
Thanks.
--
Vitaly Protasov.
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Hello again :) I shall describe my problem more clearly
No, I know how to figure it out i.e interpolation start and end points,
ticks, etc.
I don't know where to put it correctly! :D
Can you or someone else from you guys help me to detect code block with
this (immediately crouch) happens event?
Hello guys!
I'm just wondering, when I'm test my mod I'm noticed a strange bug.
There is how that bug work :
1) firstly we crouches and wait while we be sitting absolutely.
2) secondly we just release a IN_DUCK key, then next code block do
action :
// in void CGameMovement::Duck()
{
...
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