[hlcoders] Where update promised by Mike?

2008-01-29 Thread Vitaly Protasov
At the beginning of last weekend Mike said that update are include fixes for IViewRender and so on. And this update also fix hammer problems with lighting preview, where this function didn't count light_envoronment and all scene seemed black. And what now? Where is this update? I try to relaunch st

[hlcoders] Re: Beta SDK

2008-01-27 Thread Vitaly Protasov
What is going on with the default HL2 vehicle? :D Where dissapear front wheels and roll wheel? :D I remove vehicle_episodic, and #ifdef HL2_EPISODIC from definition if prop_vehicle_jeep to see if that fix a problem, but no it's still there. Any thoughts to fix that? Thanks. Vitaly.

[hlcoders] New SDK engine interface problems

2008-01-27 Thread Vitaly Protasov
Hey, where dissapear : virtual void ApplyTerrainMod( TerrainModType type, CTerrainModParams const ¶ms ) form engine interface members? WTF? Vitaly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.va

[hlcoders] Steam Bug

2008-01-26 Thread Vitaly Protasov
I notice that Steam dialog : View update news for Source SDK shows updates for steam client instead. Hope valve fix that soon. Vitaly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.co

[hlcoders] Suggestions for new SDK

2008-01-25 Thread Vitaly Protasov
To Mike :) I think also will be great if you add few sample maps from ep2 and portals and also update model samples. I know that pistol for exaple is have new events added in qc :) And not sure but anims. I mean add something like : sourcesdk_content\hl2ep2 sourcesdk_content\portals For EP2 is wi

[hlcoders] Re: New update.

2008-01-24 Thread Vitaly Protasov
The ray tracing light option in hammer is not works, hammer just freeze in a little box and then crashes. Light preview is works but it's bluring viewport picture a little. I hate SDK launcher design, why not have steam themed one? Modelviewver seems like render everything in some sort of white w

[hlcoders] Re: New update.

2008-01-24 Thread Vitaly Protasov
Hey Mike! Why vproject.exe in sourcesdk/bin not working anymore? Should add it to SdkLauncher. Press button Create New mod or editing GameConfig.txt by hands is not too good... What you think about it? I remeber time when vproject.exe works fine. ___ T

[hlcoders] Re: New update.

2008-01-24 Thread Vitaly Protasov
Well, finally it done! Light preview and new hammer design is way cool, but why the Ep1 hammer didn't have same design (additions) and light preview? :D If I also like mapping for Counter-Strike:Source, why Valve don't care about it? You guys promise that you update CSS to EP2 engine soon, so where

[hlcoders] Orane box source code

2007-11-12 Thread Vitaly Protasov
Hello! Maybe I miss something, but where the code from EP2? Thanks! Vitaly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] A something ladder stuff

2007-06-18 Thread Vitaly Protasov
by PITCH/YAW axis like in Dark Messiah. Thanks. -- Vitaly Protasov. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Crounching Override problem

2007-05-30 Thread Vitaly Protasov
Hello again :) I shall describe my problem more clearly No, I know how to figure it out i.e interpolation start and end points, ticks, etc. I don't know where to put it correctly! :D Can you or someone else from you guys help me to detect code block with this (immediately crouch) happens event?

[hlcoders] Crounching Override problem

2007-05-29 Thread Vitaly Protasov
Hello guys! I'm just wondering, when I'm test my mod I'm noticed a strange bug. There is how that bug work : 1) firstly we crouches and wait while we be sitting absolutely. 2) secondly we just release a IN_DUCK key, then next code block do action : // in void CGameMovement::Duck() { ...