Hello Tony "omega" Sergi
Actually the Landmark's system works perfectly. Each player ( and entity ) is
restored in the new map with the same positions...
In my code, in the CreatePlayer() function ( in hl2mp_player.cpp ), I have done
something that tells the engine to check if any "instance" of t
Hello everybody
I managed to make Level Transitions work in multiplayer games thanks to an very
SIMPLE method.
Though I can make the server give every player their previous equipment, I don't
manage to make them get their previous position.
Actually, at the moment when we change of level, the play
Hello.
Thank you for your answers.
Actually I'd like to make a little mod for me and my friends because we'll have
a LAN party on July 2005.
I'd like this little "home-made" modification to support Level Transitions.
I have made a big work to understand how they work. It seems they CAN work in
Mult
Hello everybody.
I'd like to change a little part of the HL2 Code to make the server wait for
everyp layer to be connected after a level change in Deathmatch. I have had a
look in the bool CServerGameDLL::LevelInit() function in GameInterface.cpp.
At the begining of the function I'd like to make
Hello!
A few days ago I wanted to change classic-zombiesÂ’ velocity, though I didnÂ’t
managed to do it.
I understood later the velocity was set by the model itself.
Thus, I have recently tried to compile my own Classic Zombie model ( I used
milkshape 3d and studiomdl.exe ).
Problem: my zombie
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