Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread minh_le
Does this include upgrades to the engine? Like the new dynamic shadow system in CS:GO? New Botcode found in TF2? On 6/26/2013 3:48 PM, Joe Ludwig wrote: http://store.steampowered.com/news/10962/ Source SDK 2013 Release We have released an update to the Source SDK, bringing support for Mac OS

Re: [hlcoders] Adding aiming to ASW animstates

2011-08-07 Thread minh_le
Actually, I just remembered, that 9-way and 8-way DO in fact look slightly different from an end user standpoint. The difference lies in how the player animates as he goes from a standing --> moving at top speed (and vice versa) In 9-way it will look better because the blend between ACT_IDLE and an

Re: [hlcoders] Adding aiming to ASW animstates

2011-08-07 Thread minh_le
From an end user standpoint, 9-way and 8-way animations will end up looking the same. The only difference is in how you ( the coder ) has to use them, and also in how the models are compiled. If the models you are using for your mod are usingĀ  "move_yaw" parameter, then you HAVE to use the 8-way