> BTW, there's a very nice face in the
> palette.bmp image, obviously done by one of Valve's highly skilled
> 2D
> artists. :)
Hmm, it doesn't look very happy...
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I suggest learning how our base-10 number system works first. Then, it's
WAY easy to translate the knowledge to any other base. 23, 17, 94, it's
all up to you. IMO it's better to know how something works then to just
have code that works and you don't know why, but it does.
On Sat, 15 Dec 2001
I'm sure they have considered that possibility, but whatever.
On Fri, 30 Nov 2001 19:16:28 -0800 "Andrew Foss" <[EMAIL PROTECTED]>
writes:
> > I'm pretty sure they won't sent this to everybody, but just
> suspected
> > criminasl and the sort.
>
> It's not that, it's that someone with enough ski
I'm pretty sure they won't sent this to everybody, but just suspected
criminasl and the sort. I'm not a criminal and have never had a run in
with the law, so they wouldn't waste time on me :)
On Mon, 26 Nov 2001 20:05:35 -0800 "Andrew Foss" <[EMAIL PROTECTED]>
writes:
> UnLurk( );
>
> Do you us
Haha, what a coincedence, McAfee just sent me a warning concerning a new
virus; apparently some variant of a Badtrans virus. I can't remember
the last time I got one of these updates so it's kind of strange that
it's happening at the same time someone sends a virus to the list. Hey,
maybe it's
Is this something I need to open McAfee for or can it be avoided by not
opening any files? My e-mail client is gay and automatically views the
first new e-mail so if I can get this thing by just viewing the e-mail
I'm screwed already.
On Sun, 25 Nov 2001 14:53:30 -0500 "[BD]Avatar-X"
<[EMAIL PRO
I also like /* */, because VC changes the color of comments, so it's easy
to see what code isn't being compiled. Also, /* */ saves you a few bytes
in the source code file compared to an #if 0 - #endif pair. Hey, every
byte counts man ;)
On Thu, 15 Nov 2001 11:03:42 -0600 "Dynerman David M"
<[EM
Um, it's a he :)
On Mon, 12 Nov 2001 17:25:00 -0500 "Nathan Taylor" <[EMAIL PROTECTED]> writes:
Sweet. This is cool, a girl (Laurie Cheers) out-coded valve [and
gearbox]!!! That's what I call über 1337.
- Original Message -
From:
Neale Roberts
Sent: Mond
Not yet. If you play the demo map you'll see that it's not implemented
yet.
On Mon, 12 Nov 2001 20:51:48 - "Neale Roberts" <[EMAIL PROTECTED]>
writes:
> I thought there was a fog entity in the Spirit of Half-Life mod
> (http://spirit.valve-erc.com )
>
> - Original Message -
> From:
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