Re: [hlcoders] Particle Colors?

2001-12-15 Thread skyork99
> BTW, there's a very nice face in the > palette.bmp image, obviously done by one of Valve's highly skilled > 2D > artists. :) Hmm, it doesn't look very happy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread skyork99
I suggest learning how our base-10 number system works first. Then, it's WAY easy to translate the knowledge to any other base. 23, 17, 94, it's all up to you. IMO it's better to know how something works then to just have code that works and you don't know why, but it does. On Sat, 15 Dec 2001

Re: [hlcoders] Virus on the list ?

2001-12-01 Thread skyork99
I'm sure they have considered that possibility, but whatever. On Fri, 30 Nov 2001 19:16:28 -0800 "Andrew Foss" <[EMAIL PROTECTED]> writes: > > I'm pretty sure they won't sent this to everybody, but just > suspected > > criminasl and the sort. > > It's not that, it's that someone with enough ski

Re: [hlcoders] Virus on the list ?

2001-11-29 Thread skyork99
I'm pretty sure they won't sent this to everybody, but just suspected criminasl and the sort. I'm not a criminal and have never had a run in with the law, so they wouldn't waste time on me :) On Mon, 26 Nov 2001 20:05:35 -0800 "Andrew Foss" <[EMAIL PROTECTED]> writes: > UnLurk( ); > > Do you us

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread skyork99
Haha, what a coincedence, McAfee just sent me a warning concerning a new virus; apparently some variant of a Badtrans virus. I can't remember the last time I got one of these updates so it's kind of strange that it's happening at the same time someone sends a virus to the list. Hey, maybe it's

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread skyork99
Is this something I need to open McAfee for or can it be avoided by not opening any files? My e-mail client is gay and automatically views the first new e-mail so if I can get this thing by just viewing the e-mail I'm screwed already. On Sun, 25 Nov 2001 14:53:30 -0500 "[BD]Avatar-X" <[EMAIL PRO

Re: [hlcoders] #if 0 #endif -- isn't a /* */ 'better form'?

2001-11-15 Thread skyork99
I also like /* */, because VC changes the color of comments, so it's easy to see what code isn't being compiled. Also, /* */ saves you a few bytes in the source code file compared to an #if 0 - #endif pair. Hey, every byte counts man ;) On Thu, 15 Nov 2001 11:03:42 -0600 "Dynerman David M" <[EM

Re: [hlcoders] Fog Effects (again?!)

2001-11-12 Thread skyork99
Um, it's a he :)   On Mon, 12 Nov 2001 17:25:00 -0500 "Nathan Taylor" <[EMAIL PROTECTED]> writes: Sweet.  This is cool, a girl (Laurie Cheers) out-coded valve [and gearbox]!!!  That's what I call über 1337.   - Original Message - From: Neale Roberts Sent: Mond

Re: [hlcoders] Fog Effects (again?!)

2001-11-12 Thread skyork99
Not yet. If you play the demo map you'll see that it's not implemented yet. On Mon, 12 Nov 2001 20:51:48 - "Neale Roberts" <[EMAIL PROTECTED]> writes: > I thought there was a fog entity in the Spirit of Half-Life mod > (http://spirit.valve-erc.com ) > > - Original Message - > From: