>1) Does anyone either know the complete list of "impulse" commands or how to show a >list of them?
Are you talking about one of existing MODs or about HL SDK? There is a function, void CBasePlayer::ImpulseCommands() in player.cpp, line 3215. >2) Is there a command to illuminate a dark map (besides the flashlight)? > (for testing purposes) No, but you can create a dynamic light: in HUD_Redraw(): cl_entity_t *local = GetLocalPlayer(); dlight_t * light = CL_AllocDlight (0); light->color.r = 5; light->color.g = 5; light->color.b = 5; light->radius = 1500; // can be increased light->origin.x = local->origin.x; light->origin.y = local->origin.y; light->origin.z = local->origin.z; light->die = flTime + 0.1; WBR, Vasily. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders