Re: [hlcoders] HL2MP SDK Crash (and fix)

2005-03-01 Thread wheaty
While your solution works, here's another (cleaner IMHO) solution: if ( !pRagdoll->IsValid() ) { Msg("Bad ragdoll for %s\n", pstudiohdr->name ); delete pRagdoll; pRagdoll = NULL; } else { pRagdoll->SetInitialBonePosition( pstudiohdr, pDesiredBonePosition ); } I'm not a big f

Re: Re[2]: [hlcoders] Merry Christmas!!!

2004-12-26 Thread wheaty
Lamarr isn't gentle... just detoothed ;) On Sun, 26 Dec 2004 19:49:05 +0100, Yarin Kaul <[EMAIL PROTECTED]> wrote: > Hello StealthMode, > > You schriebst: > > Tei... > > Quote from Santa: > > > "You have been a naughty boy this year tei. Be lucky you did not get a > > headcrab for Christmas (or s

Re: [hlcoders] Updated SDK source code?

2004-12-21 Thread wheaty
There are also some *free* file comparison utilities listed here, http://www.thefreecountry.com/programming/filecomparison.shtml On Tue, 21 Dec 2004 17:30:01 -0600, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Nicholas Rhead wrote: > > > > It would be extremely helpful to have a rather more

[hlcoders] Multiplayer NPCs

2004-12-17 Thread wheaty
I've been able to get a fully working headcrab in a multiplayer mod (basically copied the npc_headcrab code and spent a while trimming it until it compiled). As it stands right now, *everything* is done on the server side, which isn't exactly optimal. My question is, should I attempt to hack the

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread wheaty
Just wait for Valve to release the HL2DM source. No point in reinventing the wheel. On Sat, 11 Dec 2004 17:02:12 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > I just tried a fresh mod that is completely unedited. When I run it, I don > t see ANY pictures, text, or anything on the hud, in the