While your solution works, here's another (cleaner IMHO) solution:
if ( !pRagdoll->IsValid() )
{
Msg("Bad ragdoll for %s\n", pstudiohdr->name );
delete pRagdoll;
pRagdoll = NULL;
}
else
{
pRagdoll->SetInitialBonePosition( pstudiohdr, pDesiredBonePosition );
}
I'm not a big f
Lamarr isn't gentle... just detoothed ;)
On Sun, 26 Dec 2004 19:49:05 +0100, Yarin Kaul <[EMAIL PROTECTED]> wrote:
> Hello StealthMode,
>
> You schriebst:
> > Tei...
> > Quote from Santa:
>
> > "You have been a naughty boy this year tei. Be lucky you did not get a
> > headcrab for Christmas (or s
There are also some *free* file comparison utilities listed here,
http://www.thefreecountry.com/programming/filecomparison.shtml
On Tue, 21 Dec 2004 17:30:01 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> Nicholas Rhead wrote:
> >
> > It would be extremely helpful to have a rather more
I've been able to get a fully working headcrab in a multiplayer mod
(basically copied the npc_headcrab code and spent a while trimming it
until it compiled). As it stands right now, *everything* is done on
the server side, which isn't exactly optimal. My question is, should
I attempt to hack the
Just wait for Valve to release the HL2DM source. No point in
reinventing the wheel.
On Sat, 11 Dec 2004 17:02:12 -0500, David Nelson <[EMAIL PROTECTED]> wrote:
> I just tried a fresh mod that is completely unedited. When I run it, I don
> t see ANY pictures, text, or anything on the hud, in the
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