I forgot to mention that I did many tests, one of them being simply by
modifying the rotate value in this line :
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 45 translate 0 0"
It is rotating but point of rotation is not center of the texture ;-(
2009/7/29 Janek
> Hi list,
>
> It seems
Hi list,
It seems like rotate feature for $basetexturetransform in vmt is not
handling "center" like it should. And thus it doesn't as well using
"TextureTransform" proxy.
In this page http://developer.valvesoftware.com/wiki/$basetexture it is
specified that "center defines the point of rotation.
2 matches
Mail list logo