9, 2014 2:37 PM
>
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Access Violation in SDK 2013
>
>
>
> What's possible is that you when you merged the branches, there were some
> files improperly overwritten. Especially if vital public interfaces were
>
and the mod.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jacob "J*Rod"
Salas
Sent: Sunday, February 09, 2014 2:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Access Violation in SDK 2013
What
What's possible is that you when you merged the branches, there were some
files improperly overwritten. Especially if vital public interfaces were
left in a different branch.
Do you see if some of them were left in 2007 when you followed the
procedure you found?
--
Jacob "J*Rod" Salas
jsmedia.tk
...@gmail.com
Sent: Sunday, February 09, 2014 2:26 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Access Violation in SDK 2013
When does the crash happen? When you connect or can you even get that far?
- ScarT
From: James J. Kelly Jr. <mailto:james...@gmail.com>
Sent: S
When does the crash happen? When you connect or can you even get that far?
- ScarT
From: James J. Kelly Jr.
Sent: Sunday, February 9, 2014 8:19 PM
To: hlcoders@list.valvesoftware.com
Hey guys,
I’m experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I
Hey guys,
I'm experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I
found several other mod authors who said they were able to create a diff
from the vanilla SDK 2007 and merge their changes into Source SDK 2013
without much problem.
I tried this myself and so far the serve
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