Re: [hlcoders] BUILD_SOUND_MSG Engine Callback and sending sound fxto only one player

2002-05-28 Thread Jussi Kivilinna
I found workaround. It's ugly but seems to work :) 1. backup pev->flags for all players 2. then set every player FL_FAKECLIENT (except one we want to hear sound) 3. then just call EMIT_SOUND_DYN2 or EMIT_AMBIENT_SOUND or in my case PM_PlaySound 4. move backuped flags to pev->flags for all players

Re: [hlcoders] BUILD_SOUND_MSG Engine Callback and sending sound fxto only one player

2002-05-27 Thread Jussi Kivilinna
Thats right .. I need volume, attenuation and pitch. I'm trying to make sound hack block for hlguard and have to keep those settings same. On Mon, 27 May 2002, botman wrote: > > I take it you don't want to use "play" on the client... > > CLIENT_COMMAND(pEdict, "play sounds/whatever.wav\n"); >