Re: [hlcoders] Bone position

2002-02-15 Thread Georges Giroux
> To: <[EMAIL PROTECTED]> Sent: Friday, February 15, 2002 1:06 PM Subject: RE: [hlcoders] Bone position > This is a multi-part message in MIME format. > -- > http://list.valvesoftware.com/pipermail/hlcoders/2002-January/001406.htm > l > > > > -Original Messag

RE: [hlcoders] Bone position

2002-02-15 Thread Leon Hartwig
at > happen client-side > on the server-side, > concerning the bone transformations. How to do that...I'd > like to know as > well:) > > Georges > > - Original Message - > From: "Cortex" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> &

RE: [hlcoders] Bone position

2002-02-15 Thread Yacketta, Ronald
IL PROTECTED] > Subject: Re: [hlcoders] Bone position > > > > maybe a hack.. but get the bone position server and message > it to the > > client? > > yeah yeah yeah, I know its a hack.. but if it works would > yah use it? > > > > -Ron > > By the tim

Re: [hlcoders] Bone position

2002-02-15 Thread Georges Giroux
bone transformations. How to do that...I'd like to know as well:) Georges - Original Message - From: "Cortex" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 15, 2002 7:15 AM Subject: Re: [hlcoders] Bone position > This is a multi-part message in MIME

Re: [hlcoders] Bone position

2002-02-15 Thread botman
> maybe a hack.. but get the bone position server and message it to the > client? > yeah yeah yeah, I know its a hack.. but if it works would yah use it? > > -Ron By the time the network message got to the client, the bones would have already move to a new position. It won't work that way. Jeff

RE: [hlcoders] Bone position

2002-02-15 Thread Yacketta, Ronald
IL PROTECTED] > Subject: Re: [hlcoders] Bone position > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > unfortunately, I want to get the bone position client-side... > But anyway, server side, > GET_BONE_POSITION cou

Re: [hlcoders] Bone position

2002-02-15 Thread Cortex
sage - From: Patrick Phillips To: [EMAIL PROTECTED] Sent: Friday, February 15, 2002 12:56 PM Subject: Re: [hlcoders] Bone position Well, what I wonder about that is, is there a nice way to get that bone position from the client to the server? >From: "Cortex"

Re: [hlcoders] Bone position

2002-02-15 Thread Patrick Phillips
Well, what I wonder about that is, is there a nice way to get that bone position from the client to the server? >From: "Cortex" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] Bone position >Date: Fri, 15

Re: [hlcoders] Bone position

2002-02-15 Thread Cortex
To: '[EMAIL PROTECTED]' Sent: Friday, February 15, 2002 12:35 AM Subject: RE: [hlcoders] Bone position Assuming you've already called StudioSetupBones(), the transformed, blended, frame accurate position is in: m_plighttransform[iBone][0][3], m_plighttransform[iBon

RE: [hlcoders] Bone position

2002-02-14 Thread Ken Birdwell
rsday, February 14, 2002 12:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Bone position Taking inspiration of your LookupBone function, I've done one : void GetOrgBone ( void* pmodel, char *name, float* org ) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!

Re: [hlcoders] Bone position

2002-02-14 Thread Cortex
quot;dynamic" origin of a bone ? Thx :) - Cortex : mapper & coder www.hlalbator.fr.st - Original Message - From: Cortex To: [EMAIL PROTECTED] Sent: Wednesday, February 13, 2002 7:29 PM Subject: Re: [hlcoders] Bone position This is a multi-part message in MIME format. -- [ Picked text/

Re: [hlcoders] Bone position

2002-02-13 Thread Cortex
x27; Sent: Sunday, February 10, 2002 11:06 PM Subject: RE: [hlcoders] Bone position Look up the bone by name. Bone names are stored in the models bone array. int LookupBone( void *pmodel, char *name ) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return -

RE: [hlcoders] Bone position

2002-02-10 Thread Ken Birdwell
m: Cortex [mailto:[EMAIL PROTECTED]] Sent: Saturday, February 09, 2002 11:25 AM To: coders Subject: [hlcoders] Bone position This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I wanted to get the world position of a bone (Right and left foot) cl

Re: [hlcoders] Bone position

2002-02-10 Thread Cortex
Giroux To: [EMAIL PROTECTED] Sent: Saturday, February 09, 2002 10:06 PM Subject: Re: [hlcoders] Bone position The iBone parameter is the index of the bone which you want to retrieve. The only way I found out the right bones indexes was by setting a break point somewhere in CStudioModelRen

Re: [hlcoders] Bone position

2002-02-09 Thread Georges Giroux
index 33 and not 59 as indicated in the smd file) Hope this helps, Georges - Original Message - From: "Cortex" <[EMAIL PROTECTED]> To: "coders" <[EMAIL PROTECTED]> Sent: Saturday, February 09, 2002 2:24 PM Subject: [hlcoders] Bone position > Thi

[hlcoders] Bone position

2002-02-09 Thread Cortex
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I wanted to get the world position of a bone (Right and left foot) client side. I've only the id of the concerned entity... After searching, I've found the GET_BONE_POSITION function but I d