>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 15, 2002 1:06 PM
Subject: RE: [hlcoders] Bone position
> This is a multi-part message in MIME format.
> --
> http://list.valvesoftware.com/pipermail/hlcoders/2002-January/001406.htm
> l
>
>
> > -Original Messag
at
> happen client-side
> on the server-side,
> concerning the bone transformations. How to do that...I'd
> like to know as
> well:)
>
> Georges
>
> - Original Message -
> From: "Cortex" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
&
IL PROTECTED]
> Subject: Re: [hlcoders] Bone position
>
>
> > maybe a hack.. but get the bone position server and message
> it to the
> > client?
> > yeah yeah yeah, I know its a hack.. but if it works would
> yah use it?
> >
> > -Ron
>
> By the tim
bone transformations. How to do that...I'd like to know as
well:)
Georges
- Original Message -
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 15, 2002 7:15 AM
Subject: Re: [hlcoders] Bone position
> This is a multi-part message in MIME
> maybe a hack.. but get the bone position server and message it to the
> client?
> yeah yeah yeah, I know its a hack.. but if it works would yah use it?
>
> -Ron
By the time the network message got to the client, the bones would have
already move to a new position. It won't work that way.
Jeff
IL PROTECTED]
> Subject: Re: [hlcoders] Bone position
>
>
> This is a multi-part message in MIME format.
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> [ Picked text/plain from multipart/alternative ]
> unfortunately, I want to get the bone position client-side...
> But anyway, server side,
> GET_BONE_POSITION cou
sage -
From: Patrick Phillips
To: [EMAIL PROTECTED]
Sent: Friday, February 15, 2002 12:56 PM
Subject: Re: [hlcoders] Bone position
Well, what I wonder about that is, is there a nice way to get that bone
position from the client to the server?
>From: "Cortex"
Well, what I wonder about that is, is there a nice way to get that bone
position from the client to the server?
>From: "Cortex" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] Bone position
>Date: Fri, 15
To: '[EMAIL PROTECTED]'
Sent: Friday, February 15, 2002 12:35 AM
Subject: RE: [hlcoders] Bone position
Assuming you've already called StudioSetupBones(), the transformed, blended,
frame accurate position is in:
m_plighttransform[iBone][0][3], m_plighttransform[iBon
rsday, February 14, 2002 12:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Bone position
Taking inspiration of your LookupBone function, I've done one :
void GetOrgBone ( void* pmodel, char *name, float* org )
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!
quot;dynamic" origin of a bone ?
Thx :)
- Cortex : mapper & coder www.hlalbator.fr.st
- Original Message -
From: Cortex
To: [EMAIL PROTECTED]
Sent: Wednesday, February 13, 2002 7:29 PM
Subject: Re: [hlcoders] Bone position
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[ Picked text/
x27;
Sent: Sunday, February 10, 2002 11:06 PM
Subject: RE: [hlcoders] Bone position
Look up the bone by name. Bone names are stored in the models bone array.
int LookupBone( void *pmodel, char *name )
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (! pstudiohdr)
return -
m: Cortex [mailto:[EMAIL PROTECTED]]
Sent: Saturday, February 09, 2002 11:25 AM
To: coders
Subject: [hlcoders] Bone position
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Hello,
I wanted to get the world position of a bone (Right and left foot) cl
Giroux
To: [EMAIL PROTECTED]
Sent: Saturday, February 09, 2002 10:06 PM
Subject: Re: [hlcoders] Bone position
The iBone parameter is the index of the bone which you want to retrieve.
The only way I found out the right bones indexes was by setting
a break point somewhere in CStudioModelRen
index 33 and
not 59 as indicated in the smd file)
Hope this helps,
Georges
- Original Message -
From: "Cortex" <[EMAIL PROTECTED]>
To: "coders" <[EMAIL PROTECTED]>
Sent: Saturday, February 09, 2002 2:24 PM
Subject: [hlcoders] Bone position
> Thi
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Hello,
I wanted to get the world position of a bone (Right and left foot) client side.
I've only the id of the concerned entity...
After searching, I've found the GET_BONE_POSITION function but I d
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