-- [ Picked text/plain from multipart/alternative ] Code at: http://developer.valvesoftware.com/wiki/Simulated_Bullets
I have been trying to store a set of objects in a linked list but it's been crashing only clientside This is shared code so I don't see why it wouldn't have problems serverside...which it doesn't (i've tested without client bullets) All I get is from crashdump is: > client.dll!CUtlLinkedList<C_SimulatedBullet *,int>::AllocInternal(bool > multilist=false) Line 334 + 0x8 C++ > client.dll!CUtlLinkedList<C_SimulatedBullet *,int>::InsertBefore(int > before=-1, C_SimulatedBullet * const & src=0x04d16390) Line 447 + 0xa C++ > client.dll!CUtlLinkedList<C_SimulatedBullet > *,int>::AddToTail(C_SimulatedBullet * const & src=0x04d16390) Line 483 C++ > client.dll!C_BulletManager::AddBullet(C_SimulatedBullet * > pBullet=0x04d16390) Line 332 + 0x12 C++ > See also: http://developer.valvesoftware.com/wiki/Talk:Simulated_Bullets -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders