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Code at:
http://developer.valvesoftware.com/wiki/Simulated_Bullets

I have been trying to store a set of objects in a linked list but it's been
crashing only clientside

This is shared code so I don't see why it wouldn't have problems
serverside...which it doesn't (i've tested without client bullets)

All I get is from crashdump is:

> client.dll!CUtlLinkedList<C_SimulatedBullet *,int>::AllocInternal(bool
> multilist=false)  Line 334 + 0x8 C++
> client.dll!CUtlLinkedList<C_SimulatedBullet *,int>::InsertBefore(int
> before=-1, C_SimulatedBullet * const & src=0x04d16390)  Line 447 + 0xa C++
> client.dll!CUtlLinkedList<C_SimulatedBullet
> *,int>::AddToTail(C_SimulatedBullet * const & src=0x04d16390)  Line 483 C++
> client.dll!C_BulletManager::AddBullet(C_SimulatedBullet *
> pBullet=0x04d16390)  Line 332 + 0x12 C++
>

See also:
http://developer.valvesoftware.com/wiki/Talk:Simulated_Bullets
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