That is correct where it creates the player class. I have commented out the
instance where it links to the player class and have it now pointing at my
player class. I looked in sdk_client.cpp and saw the method where it creates
one. So change the player class in say, hl2mp_client.cpp?
On Tue, Jan
You mean where it creates the player class?
comment the LINK_ENTITY_TO_CLASS in the CHL2MP player file, and put one
in your player class with the "player" name.
You could also find where it creates the player class in the
*_client.cpp file, and change it to create your player class instead.
I've tried changing the base class for HL2MP but every time I load
sdk_vehicle it keeps changing to HL2SP I think. The way I'll know I'm using
my custom player class is I have a devmsg that tells me when the entity has
spawned. Any helps on where to change the base class spawn?
Thanks in advance
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