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wow great, snapeyeangles really makes my life a lot easier. apparently
intellisense in visual studio is not working correctly, because that
function doesnt show up anywhere when i list out whats available in
hl2mpplayer.
On Jan 15, 2008 12:07 PM
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p.s. Just noticed that you seem to be wanting to do something compeltely
different *do'h*
On Jan 15, 2008 5:07 PM, Jamie Femia <[EMAIL PROTECTED]> wrote:
> Simply putting this in the player class spawn function works without
> having to modify
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Simply putting this in the player class spawn function works without having
to modify any client code.
QAngle a = EyeAngles();
a[YAW] += 90; // degrees to rotate
SnapEyeAngles(a);
On Jan 15, 2008 3:21 PM, David Adams <[EMAIL PROTECTED]> wrote:
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This is exactly what i was looking for, thanks!
On Jan 14, 2008 3:47 PM, Minh <[EMAIL PROTECTED]> wrote:
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> The reason SetAbsAngles isn't "working" is because the viewangles is
> constantly
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The reason SetAbsAngles isn't "working" is because the viewangles is
constantly being stamped over by the following functions
void CPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd,
IMoveHelper *pHelper, CMoveData *move )
in the clien
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Thanks for the response, I dont want to change the player class unless I
absolutely have to. It seems like the functionality is there already to
modify view angle, but for some reason its just not working, maybe its not
possible to do that though
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This is how I do it:
// Update the current command with our view angles.
VectorAngles( vecDir, m_pCurrentCommand->viewangles );
#ifdef CLIENT_DLL
SetLocalViewAngles( m_pCurrentCommand->viewangles );
engine->SetViewAngles( m_pCurr
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Hello, ive been looking for a way to modify the players view point and view
angle in a hl2 mp mod. It seems easy to manipulate the players viewpoint
and move him around the map by accessing the players SetLocalOrigin
functions or setlocaltransfor
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