Sorry if this got sent a second time, my first message did not go
through as of a day later...
Anyway, as some of you know valve removed client-side hitbox tracing
from 1110 for whatever reason, meaning that if any traceline hits a
player hull, it will count as hitting a player, leading to eg play
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As some of you know valve disabled hit-box tests for client-side
tracelines. This causes problems with inconsistent hits between the
client and server, leading to many "OMG HAXXOR I SHOT YOU!!111"s. To fix
this, I implemented my own hitbox tests using the ray-polyhedron
intersection algorit
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