Fixed it myself. Make sure you set the collision group on the entity before you
call CreateVPhysics.
From: james.march...@live.com
To: hlcoders@list.valvesoftware.com
Date: Tue, 4 Mar 2014 22:38:30 +
Subject: [hlcoders] Collision checking for vphysics objects
Hello!
I have an animated
Hello!
I have an animated door in my mod that uses physics with bone followers, but I
wanted some entities to be able to pass through this, and it be solid to the
rest of them. I give the door and the entities that will pass through the door
their own collisiongroups, but it seems CHalfLife2::Sh
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