Re: [hlcoders] Collision checking for vphysics objects

2014-03-05 Thread James Marchant
Fixed it myself. Make sure you set the collision group on the entity before you call CreateVPhysics. From: james.march...@live.com To: hlcoders@list.valvesoftware.com Date: Tue, 4 Mar 2014 22:38:30 + Subject: [hlcoders] Collision checking for vphysics objects Hello! I have an animated

[hlcoders] Collision checking for vphysics objects

2014-03-04 Thread James Marchant
Hello! I have an animated door in my mod that uses physics with bone followers, but I wanted some entities to be able to pass through this, and it be solid to the rest of them. I give the door and the entities that will pass through the door their own collisiongroups, but it seems CHalfLife2::Sh