Re: [hlcoders] Compiling for mac

2010-07-14 Thread Ryan Sheffer
t; Sent: Wednesday, July 14, 2010 9:30 AM > To: "Discussion of Half-Life Programming" > Subject: Re: [hlcoders] Compiling for mac > >> I've been using Premake to do just that on some of my personal >> projects. Very cool tool. Written mostly in Lua, too. >>

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Harry Pidcock
CMake is a pretty decent tool as well. -- From: "Bob Somers" Sent: Wednesday, July 14, 2010 9:30 AM To: "Discussion of Half-Life Programming" Subject: Re: [hlcoders] Compiling for mac I've been using Premake to d

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Bob Somers
I've been using Premake to do just that on some of my personal projects. Very cool tool. Written mostly in Lua, too. http://industriousone.com/premake --Bob On Tue, Jul 13, 2010 at 3:58 PM, Harry Jeffery wrote: > I asked a while back how they were doing cross platform. This is the > respons

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Harry Jeffery
I asked a while back how they were doing cross platform. This is the response from Alfred: -- Hey Harry, we actually have our own internal tool we developed that uses a custom project definition format that is processed into the appropriate output files for each platform (s

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Dexter
valve time joke here On Tue, Jul 13, 2010 at 3:37 PM, Michael Corsaro wrote: > I'm sure we will get it when Source Filmmaker is released > > On Tue, Jul 13, 2010 at 1:24 PM, Adam Buckland >wrote: > > > From a post I saw on Garry Newmans blog, it appears they use make > > files (as he was co

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Michael Corsaro
I'm sure we will get it when Source Filmmaker is released On Tue, Jul 13, 2010 at 1:24 PM, Adam Buckland wrote: > From a post I saw on Garry Newmans blog, it appears they use make > files (as he was compiling on Windows). If you look at the > Portal/Steam for Mac release photo, however, Xcode

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Adam Buckland
>From a post I saw on Garry Newmans blog, it appears they use make files (as he was compiling on Windows). If you look at the Portal/Steam for Mac release photo, however, Xcode is clearly visible in the dock. My guess is that Valve uses a system similar to the chromium project utilising scripts to

Re: [hlcoders] Compiling for mac

2010-07-13 Thread Ryan Sheffer
I recently ported my own engine over to Mac and since it just uses gnu compiler and gcc or g++, really if your code compiles on a Linux distro it will work fine on the Mac. Not sure if valve use Xcode IDE or make files... Hope they use Xcode since it's very simple. On another note, if anyone is

Re: [hlcoders] Compiling for mac

2010-07-12 Thread Harry Jeffery
I don't actually own a mac tbh. One of our voice actors wants to compile for Mac as he owns one and wants to support the mac community when we release. I only use Windows 7 and Linux. The moment they port steam + the source engine to linux I'm nuking win7. A nice optimized install of arch linux wi

Re: [hlcoders] Compiling for mac

2010-07-12 Thread Ryan Sheffer
You can't link enough to have MFC on the Mac though right? And it relies on windows stuff I would think. Who doesn't have at least windows xp these days. :p ~Ryan On Jul 10, 2010, at 7:44 PM, "Rodrigo 'r2d2rigo' Diaz" wrote: > Actually, it's still useful when your target is a machine that doe

Re: [hlcoders] Compiling for mac

2010-07-10 Thread Rodrigo 'r2d2rigo' Diaz
Actually, it's still useful when your target is a machine that doesn't have .NET Framework installed. And you can statically link the MFC libraries to your executable. 2010/7/11 Ryan Sheffer > Hammer is very old and back in those days MFC was actually... decent? I > cant > imagine using it these

Re: [hlcoders] Compiling for mac

2010-07-10 Thread Ryan Sheffer
Hammer is very old and back in those days MFC was actually... decent? I cant imagine using it these days. :p On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy wrote: > On 7/9/2010 7:08 PM, Harry Jeffery wrote: > > Has valve released the code update so a mod can be compiled on mac? > > The mod I work

Re: [hlcoders] Compiling for mac

2010-07-09 Thread Michelle Darcy
On 7/9/2010 7:08 PM, Harry Jeffery wrote: > Has valve released the code update so a mod can be compiled on mac? > The mod I work for is nearing release and we're looking into releasing > for windows and mac, prehaps at the same time. > > Do I have to port the mod to source 2009 though or can I just

[hlcoders] Compiling for mac

2010-07-09 Thread Harry Jeffery
Has valve released the code update so a mod can be compiled on mac? The mod I work for is nearing release and we're looking into releasing for windows and mac, prehaps at the same time. Do I have to port the mod to source 2009 though or can I just keep the source 2007 code base? _