Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread tei
This why I have my own universe (my own IP), the Kanada invade USA universe. A alternate futuristic war. I also own another SCI-FI universe about WW2. A history about a alternate WW2 where 20 nukes where trown on main citys, and a nuclear winter result for 900 years of armagedoom war fighting nazis

Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Andrew Foss
Ask. Ask first. if you don't, you'll be recieving a C&D from the owners. If the owners of the copyrighted material cannot be found, A: Don't do it. or B: Do it, but don't keep your hopes up. (Not all companies are as cool as Valve was with the Codename Gordon guys.) If you aren't making a profit o

Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread tei
Tei raise his hand: Myself! -- Continuing with the off-topic threads, here is a remind to vote Nov 2: http://votergasm.org/ (this mail is read only, dont reply) Bruce "Bahamut" Andrews wrote: Thanks for that, might clear it up for our friend =) - note that text wasn't written by me, it was quot

Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Bruce \"Bahamut\" Andrews
Thanks for that, might clear it up for our friend =) - note that text wasn't written by me, it was quoted by me :p - Bruce "Bahamut" Andrews Jorge Rodriguez wrote: On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote: "The EULA is not a law, Its a contract. And you cant broken a

Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Jorge Rodriguez
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote: > "The EULA is not a law, Its a contract. And you cant broken a contract you > have not sign. No one on Freecraft or BNETD have sign that EULA. " Hmm, perhaps I can send this discussion in a better direction by elaborating on t

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \"Bahamut\" Andrews
Dude, you took this wayy too far. That huge long list of things ending with the word "craft" just made you look silly because I said /their *craft games/* not every *craft object in existence. "The EULA is not a law, Its a contract. And you cant broken a contract you have not sign. No one on Freec

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread David Leinbach
While Blizzard can't directly prevent you from coding a program like BNETD, when you use Starcraft/Warcraft/etc you are agreeing to their EULA which can say that you won't use it with any servers except their own and therefore make it impossible to test BNETD. Also, you have to realize that any au

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its also boring for me, so this is my last mail about the topic. I read good responses on this threads for others guys. Looks like a good advice is to avoid other people IP and generate our own IP. Bruce "Bahamut" Andrews wrote: e

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Childe Roland
What I was considering doing was making a game that uses similar game play to an existing game. This game's newest version is only available to console gamers. In fact, the most recent PC version is around 10 years old. I guess I'll just have to use a different name, and not copy their models di

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Jorge Rodriguez
On Wed, Oct 20, 2004 at 08:26:40PM -0500, Childe Roland wrote: > I was wondering if anyone here has tried to do a mod based off of an > existing game/movie/book/etc. Have you had trouble with the > creaters/rights owners? I would think since we're not charging for > the mods, that we would have

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \"Bahamut\" Andrews
or make a highly modified version of what you have in mind =) Just make sure they aren't developing their own game though, a lot of tvshows/movies/books/whatever are getting them :/ - Bruce "Bahamut" Andrews Christopher McArthur wrote: It is most definately NOT OK to use an existing intellectual p

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Christopher McArthur
It is most definately NOT OK to use an existing intellectual property as the basis for your mod. It doesn't matter if your making money off of it or not. The question is, will the company go after you for doing it? You'd think they wouldn't care, but I've seen hundreds of mods shut down because of

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \"Bahamut\" Andrews
er, that's because both of those activities are illegal. One feeds off the Blizzard franchise and makes them lose sales on their *craft games, and the other is completely illegal and goes against their End User Lisence Agreement (my GSP looked into doing this some time ago and decided against it b

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
OT: Bruce "Bahamut" Andrews wrote: Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as "retards". - Bruce "Bahamut" Andrews Its my opinion. I can be wrong. Anyway a good read here: Against Freecraft: http://www.math.sfu.ca/~cbm/cd

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \"Bahamut\" Andrews
Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as "retards". - Bruce "Bahamut" Andrews tei wrote: Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have yo

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have no problem. If anyone can help me by sharing thei

[hlcoders] Copy/Trademark question

2004-10-20 Thread Childe Roland
I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have no problem. If anyone can help me by sharing their experiences and/or k