This why I have my own universe (my own IP), the Kanada invade USA
universe. A alternate futuristic war.
I also own another SCI-FI universe about WW2. A history about a alternate
WW2 where 20 nukes where trown on main citys, and a nuclear winter result
for 900 years of armagedoom war fighting nazis
Ask. Ask first. if you don't, you'll be recieving a C&D from the
owners. If the owners of the copyrighted material cannot be found, A:
Don't do it. or B: Do it, but don't keep your hopes up. (Not all
companies are as cool as Valve was with the Codename Gordon guys.)
If you aren't making a profit o
Tei raise his hand:
Myself!
--
Continuing with the off-topic threads, here is a remind to vote Nov 2:
http://votergasm.org/
(this mail is read only, dont reply)
Bruce "Bahamut" Andrews wrote:
Thanks for that, might clear it up for our friend =) - note that text
wasn't written by me, it was quot
Thanks for that, might clear it up for our friend =) - note that text
wasn't written by me, it was quoted by me :p
- Bruce "Bahamut" Andrews
Jorge Rodriguez wrote:
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:
"The EULA is not a law, Its a contract. And you cant broken a
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:
> "The EULA is not a law, Its a contract. And you cant broken a contract you
> have not sign. No one on Freecraft or BNETD have sign that EULA. "
Hmm, perhaps I can send this discussion in a better direction by
elaborating on t
Dude, you took this wayy too far. That huge long list of things ending
with the word "craft" just made you look silly because I said /their
*craft games/* not every *craft object in existence.
"The EULA is not a law, Its a contract. And you cant broken a contract you
have not sign. No one on Freec
While Blizzard can't directly prevent you from coding a program like
BNETD, when you use Starcraft/Warcraft/etc you are agreeing to their
EULA which can say that you won't use it with any servers except their
own and therefore make it impossible to test BNETD. Also, you have to
realize that any au
Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its
also boring for me, so this is my last mail about the topic.
I read good responses on this threads for others guys. Looks like a good
advice is to avoid other people IP and generate our own IP.
Bruce "Bahamut" Andrews wrote:
e
What I was considering doing was making a game that uses similar game
play to an existing game. This game's newest version is only
available to console gamers. In fact, the most recent PC version is
around 10 years old.
I guess I'll just have to use a different name, and not copy their
models di
On Wed, Oct 20, 2004 at 08:26:40PM -0500, Childe Roland wrote:
> I was wondering if anyone here has tried to do a mod based off of an
> existing game/movie/book/etc. Have you had trouble with the
> creaters/rights owners? I would think since we're not charging for
> the mods, that we would have
or make a highly modified version of what you have in mind =)
Just make sure they aren't developing their own game though, a lot of
tvshows/movies/books/whatever are getting them :/
- Bruce "Bahamut" Andrews
Christopher McArthur wrote:
It is most definately NOT OK to use an existing intellectual p
It is most definately NOT OK to use an existing intellectual property as the
basis for your mod. It doesn't matter if your making money off of it or not.
The question is, will the company go after you for doing it? You'd think
they wouldn't care, but I've seen hundreds of mods shut down because of
er, that's because both of those activities are illegal. One feeds off
the Blizzard franchise and makes them lose sales on their *craft games,
and the other is completely illegal and goes against their End User
Lisence Agreement (my GSP looked into doing this some time ago and
decided against it b
OT:
Bruce "Bahamut" Andrews wrote:
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as "retards".
- Bruce "Bahamut" Andrews
Its my opinion. I can be wrong.
Anyway a good read here:
Against Freecraft:
http://www.math.sfu.ca/~cbm/cd
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as "retards".
- Bruce "Bahamut" Andrews
tei wrote:
Childe Roland wrote:
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc. Have yo
Childe Roland wrote:
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc. Have you had trouble with the
creaters/rights owners? I would think since we're not charging for
the mods, that we would have no problem. If anyone can help me by
sharing thei
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc. Have you had trouble with the
creaters/rights owners? I would think since we're not charging for
the mods, that we would have no problem. If anyone can help me by
sharing their experiences and/or k
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