Hi gang,
Has anyone sussed out the CreatePredictedEntityByName function? I'm
trying to make a client-side predicted beam entity, but i can't figure
out all the parameters. The command goes something like:
CBaseEntity::CreatePredictedEntityByName( const char *classname, const
char *module, int lin
ion
and for server side lag compensation is in the SDK now. I would highly
recommend studying that code as it will give you a ton of insight into
how on-line FPSs work at the low level.
Yahn
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