Re: [hlcoders] Determing when a player is walking

2004-10-17 Thread Pavol Marko
Try dumping the buttons entvar every second and then pressing the button in game. Then, you can #define IN_WALK value - Original Message - From: Josh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 17, 2004 3:00 AM Subject: [hlcoders] Determing when a player is walking I

Re: [hlcoders] Determing when a player is walking

2004-10-17 Thread Vyacheslav Djura
Hello Josh, Why do not experiment with CBasePlayer::SetAnimation? Try to determine that from here... -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] Determing when a player is walking

2004-10-16 Thread Josh
I attempted to check whether or not the player was using IN_RUN or not but it appears that this button is not even used. Is this correct? (I tried this in CS) I also googled it and read that IN_RUN and IN_ALT1 tend to not be used at all. If this is true, does anyone have any ideas as to how I

Re: [hlcoders] Determing when a player is walking

2004-10-16 Thread Dustin
IN_FORWARD IN_BACK IN_MOVERIGHT IN_MOVELEFT try them? - Original Message - From: Josh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 8:00 PM Subject: [hlcoders] Determing when a player is walking I attempted to check whether or not the player was using IN_RUN

Re: [hlcoders] Determing when a player is walking

2004-10-16 Thread NuclearFriend
Subject: [hlcoders] Determing when a player is walking I attempted to check whether or not the player was using IN_RUN or not but it appears that this button is not even used. Is this correct? (I tried this in CS) I also googled it and read that IN_RUN and IN_ALT1 tend to not be used