Try dumping the buttons entvar every second and then pressing the button in
game. Then, you can
#define IN_WALK value
- Original Message -
From: Josh [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 17, 2004 3:00 AM
Subject: [hlcoders] Determing when a player is walking
I
Hello Josh,
Why do not experiment with CBasePlayer::SetAnimation? Try to determine
that from here...
--
Best regards,
Vyacheslavmailto:[EMAIL PROTECTED]
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I attempted to check whether or not the player was using IN_RUN or not but
it appears that this button is not even used. Is this correct? (I tried
this in CS) I also googled it and read that IN_RUN and IN_ALT1 tend to not
be used at all.
If this is true, does anyone have any ideas as to how I
IN_FORWARD
IN_BACK
IN_MOVERIGHT
IN_MOVELEFT
try them?
- Original Message -
From: Josh [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 16, 2004 8:00 PM
Subject: [hlcoders] Determing when a player is walking
I attempted to check whether or not the player was using IN_RUN
Subject: [hlcoders] Determing when a player is walking
I attempted to check whether or not the player was using IN_RUN or not but
it appears that this button is not even used. Is this correct? (I tried
this in CS) I also googled it and read that IN_RUN and IN_ALT1 tend to
not
be used
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