Hi,
I have implemented a server plugin collecting damage stats and I now
want to display this information in GUI on a client after the
player_death event. I have tried to use the create_message method with
the DIALOG_MSG type because this type allows to fadein/fadeout
messages. The problem is that
use a newline call at the end of your code, or have a
look at the server_empty plugin, it has some info on
it, in the comments
Adam
--- Chuck Farly <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have implemented a server plugin collecting damage
> stats and I now
> want to display this information in G
I do not know exactly what you are talking about.
I have checked the server plugin example, which I have already used to
create my plugin, but the only thing I have found was the DIALOG_TEXT
message type, but this one pops up another window waiting for an ok
click.
I have not found a "newline call
"newline call"
It could. just possibly. be... "\n" ?
Mike.
- Original Message -
From: "Chuck Farly" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 31, 2005 12:41 PM
Subject: Re: [hlcoders] Display Messages on Client
I do not know exactl
yeah thats what i was meaning, thanks mike
--- Mike Blowers <[EMAIL PROTECTED]> wrote:
> "newline call"
>
> It could. just possibly. be... "\n" ?
>
> Mike.
=
http://ammahls.com
__
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Yeah, but the problem is that the DISPLAY_MSG type just accepts single
line messages. If you try to send multi line messages the message
popup size doesn't resize and the 2nd line is simply cut off.
Chuck
On Mon, 31 Jan 2005 05:02:18 -0800 (PST), Adam amckern Mckern
<[EMAIL PROTECTED]> wrote:
ohh, ok then
--- Chuck Farly <[EMAIL PROTECTED]> wrote:
> Yeah, but the problem is that the DISPLAY_MSG type
> just accepts single
> line messages. If you try to send multi line
> messages the message
> popup size doesn't resize and the 2nd line is simply
> cut off.
>
> Chuck
=
http://amma
So, does anybody have an idea to handle this problem ?
tia,
Chuck
On Mon, 31 Jan 2005 16:07:15 -0800 (PST), Adam amckern Mckern
<[EMAIL PROTECTED]> wrote:
> ohh, ok then
>
>
> --- Chuck Farly <[EMAIL PROTECTED]> wrote:
>
> > Yeah, but the problem is that the DISPLAY_MSG type
> > just accepts sin
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