--- On *Wed, 6/4/11, Matt Hoffman /mailto:lord.matt.hoff...@gmail.com>>/* wrote:
From: Matt Hoffman mailto:lord.matt.hoff...@gmail.com>>
Subject: [hlcoders] EmitSound being cut off, and forcing the
player to spectate an entity
To: "Discussion
time i
> needed to use it so forgot its real name)
>
>
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On *Wed, 6/4/11, Matt Hoffman * wrote:
>
>
> From: Matt Hoffman
> Subject: [hlcoders] EmitSound being cut off, and forcing the player to
> spectat
)
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 6/4/11, Matt Hoffman wrote:
From: Matt Hoffman
Subject: [hlcoders] EmitSound being cut off, and forcing the player to spectate
an entity
To: "Discussion of Half-Life Programming"
Received: Wednesday, 6 April, 2011
EmitSound:
I have an entity that derives from CItem, and I'm using ItemTouch. I set
DEFINE_ENTITYFUNC( ItemTouch ), in my DATA_DESC. The function works fine,
but if the player leaves the collision box of the entity while the sound is
playing it just stops the sound. This doesn't happen in the case
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