Re: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-06 Thread Tom Edwards
--- On *Wed, 6/4/11, Matt Hoffman /mailto:lord.matt.hoff...@gmail.com>>/* wrote: From: Matt Hoffman mailto:lord.matt.hoff...@gmail.com>> Subject: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity To: "Discussion

Re: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Matt Hoffman
time i > needed to use it so forgot its real name) > > > Owner Nigredo Studios http://www.nigredostudios.com > > --- On *Wed, 6/4/11, Matt Hoffman * wrote: > > > From: Matt Hoffman > Subject: [hlcoders] EmitSound being cut off, and forcing the player to > spectat

Re: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Adam "amckern" McKern
) Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 6/4/11, Matt Hoffman wrote: From: Matt Hoffman Subject: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity To: "Discussion of Half-Life Programming" Received: Wednesday, 6 April, 2011

[hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Matt Hoffman
EmitSound: I have an entity that derives from CItem, and I'm using ItemTouch. I set DEFINE_ENTITYFUNC( ItemTouch ), in my DATA_DESC. The function works fine, but if the player leaves the collision box of the entity while the sound is playing it just stops the sound. This doesn't happen in the case