RE: [hlcoders] Enemy AI to attack you...

2007-10-22 Thread Chris Janes
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: 22 October 2007 06:01 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Enemy AI to attack you... -- [ Picked text/plain from multipart/alternative ] Thanks for the help, it was the NPC_TranslateActivity, I did

Re: [hlcoders] Enemy AI to attack you...

2007-10-21 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Thanks for the help, it was the NPC_TranslateActivity, I didn't have a ACT_RANGE_ATTACK1 Setup, And also, the weapon wasn't setup for NPC's either, so i had to do that as well. So thanks, -- ___ To un

RE: [hlcoders] Enemy AI to attack you...

2007-10-21 Thread Chris Janes
You might also want to double check that the animation activities are correct (not just the events) - developer 2 will give you a lot more NPC debug info, if a schedule is failing you should be able to figure out why. I had an issue with an NPC recently not moving and it was due to a problem with

Re: [hlcoders] Enemy AI to attack you...

2007-10-21 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Does the weapon (not the NPC) do this: virtual int CapabilitiesGet() { return bits_CAP_WEAPON_RANGE_ATTACK1; } Regards, Paul On 10/21/07, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm

Re: [hlcoders] Enemy AI to attack you...

2007-10-21 Thread Adam "amckern" McKern
Do you have your anim event in the npc? I know that one of you guys (hlcoders) made an npc with custom ainm events about 3 weeks ago, and it never fired the smg at you, but tossed nades - do a search though the list - should answer your issue. Adam --- Michael Kramer <[EMAIL PROTECTED]> wrote:

Re: [hlcoders] Enemy AI to attack you...

2007-10-21 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] The Relationship is setup, that is why i'm confused. But it is completely custom NPC's, no hl2 npc's, But the relationships are still there. -- ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Enemy AI to attack you...

2007-10-21 Thread Garry Newman
You need to set the relationships up. It's done in the gamerules class I think, you basically need to copy and paste the SetDefaultRelationships function from the HL2 game rules. garry On 10/21/07, Michael Kramer <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] >

[hlcoders] Enemy AI to attack you...

2007-10-20 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] I'm building my NPC from scratch, and i'm having trouble getting enemy NPC's to attack me, or other NPC's. This is a "From Scratch" Mod, but the AI has been enabled, and relationships setup, It has the assault behavior, and has all the capabilit