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[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: 22 October 2007 06:01
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Enemy AI to attack you...
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Thanks for the help, it was the NPC_TranslateActivity, I did
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Thanks for the help, it was the NPC_TranslateActivity, I didn't have a
ACT_RANGE_ATTACK1 Setup,
And also, the weapon wasn't setup for NPC's either, so i had to do that as
well.
So thanks,
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You might also want to double check that the animation activities are
correct (not just the events) - developer 2 will give you a lot more NPC
debug info, if a schedule is failing you should be able to figure out why.
I had an issue with an NPC recently not moving and it was due to a problem
with
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Does the weapon (not the NPC) do this:
virtual int CapabilitiesGet() { return bits_CAP_WEAPON_RANGE_ATTACK1; }
Regards,
Paul
On 10/21/07, Michael Kramer <[EMAIL PROTECTED]> wrote:
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> I'm
Do you have your anim event in the npc?
I know that one of you guys (hlcoders) made an npc
with custom ainm events about 3 weeks ago, and it
never fired the smg at you, but tossed nades - do a
search though the list - should answer your issue.
Adam
--- Michael Kramer <[EMAIL PROTECTED]> wrote:
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The Relationship is setup, that is why i'm confused.
But it is completely custom NPC's, no hl2 npc's,
But the relationships are still there.
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You need to set the relationships up. It's done in the gamerules class
I think, you basically need to copy and paste the
SetDefaultRelationships function from the HL2 game rules.
garry
On 10/21/07, Michael Kramer <[EMAIL PROTECTED]> wrote:
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I'm building my NPC from scratch, and i'm having trouble getting enemy NPC's
to attack me, or other NPC's.
This is a "From Scratch" Mod, but the AI has been enabled, and relationships
setup,
It has the assault behavior, and has all the capabilit
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