I just read my post again and have to say wtf... I need to get more sleep.
On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
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> I feel somewhat like a dunce. If you increase the server command
> sv_maxvelocity past 3500 to whatever v
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I feel somewhat like a dunce. If you increase the server command
sv_maxvelocity past 3500 to whatever value you are trying to achieve, the
value does not get clamped, and the entity flys along unaffected...
Thanks everyone for their ideas :D
On
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The paths the crossbow take after that speed is breached are quite
predictable. It looks as if their vectors are changed to fly in a certain
orientation towards a point in one of 8 quadrants
On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote
There is indeed a maximum velocity that is possible for anything to move
in the source engine. 3500 does sound about right, I know it is
somewhere up there. Any velocities after this threshold are completely
unpredictable and just fly off everywhere. Like Aditya said, this was
mainly found afte
This value is apparently hardcoded in somewhere. You can't actually
have models travelling that fast. Don't know why, but whenour mod
tried to make ther crossbow shoot a faster rod, it just freaked like
you said. But yeah, check the weapon code, I remember seeing a comment
from the devs that there
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I have tried several methods to accelerate an entity after its creation and
have noticed an odd effect. If the Velocity (or vector magnitude for that
matter) of that entity exceeds ~3500 it veers off towards one corner of the
screen or another bas
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