Re: [hlcoders] Entity Velocity

2005-10-21 Thread Aditya Gaddam
I just read my post again and have to say wtf... I need to get more sleep. On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I feel somewhat like a dunce. If you increase the server command > sv_maxvelocity past 3500 to whatever v

Re: [hlcoders] Entity Velocity

2005-10-20 Thread Dylan Wreggelsworth
-- [ Picked text/plain from multipart/alternative ] I feel somewhat like a dunce. If you increase the server command sv_maxvelocity past 3500 to whatever value you are trying to achieve, the value does not get clamped, and the entity flys along unaffected... Thanks everyone for their ideas :D On

Re: [hlcoders] Entity Velocity

2005-10-20 Thread Dylan Wreggelsworth
-- [ Picked text/plain from multipart/alternative ] The paths the crossbow take after that speed is breached are quite predictable. It looks as if their vectors are changed to fly in a certain orientation towards a point in one of 8 quadrants On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote

Re: [hlcoders] Entity Velocity

2005-10-20 Thread Andrew Orner
There is indeed a maximum velocity that is possible for anything to move in the source engine. 3500 does sound about right, I know it is somewhere up there. Any velocities after this threshold are completely unpredictable and just fly off everywhere. Like Aditya said, this was mainly found afte

Re: [hlcoders] Entity Velocity

2005-10-20 Thread Aditya Gaddam
This value is apparently hardcoded in somewhere. You can't actually have models travelling that fast. Don't know why, but whenour mod tried to make ther crossbow shoot a faster rod, it just freaked like you said. But yeah, check the weapon code, I remember seeing a comment from the devs that there

[hlcoders] Entity Velocity

2005-10-19 Thread Dylan Wreggelsworth
-- [ Picked text/plain from multipart/alternative ] I have tried several methods to accelerate an entity after its creation and have noticed an odd effect. If the Velocity (or vector magnitude for that matter) of that entity exceeds ~3500 it veers off towards one corner of the screen or another bas