White space rarely means anything to any scripting or programming language,
and Valves scripts are no exception. Commented lines usually rely on
carriage returns and newlines to determine where to stop.
On Mon, Dec 14, 2009 at 2:15 AM, Darien Hager
wrote:
> Tobias Kammersgaard wrote:
> > Tokenrea
Tobias Kammersgaard wrote:
> Tokenreader.cpp is what Valve uses. In /public/tier1/ if I recall. I'm
> lying sick in my bed right now, so I can't check :-(
>
Does anybody know how widely that class is used? I'm trying to figure
out whether out I can safely combine some of my lexer/tokenizer code
Tokenreader.cpp is what Valve uses. In /public/tier1/ if I recall. I'm
lying sick in my bed right now, so I can't check :-(
2009/12/12, Darien Hager :
> Alexander Hirsch wrote:
>>> Does anyone have a spare FGD parser (C++ code)? What i'm trying to do is
>>> very time consuming and extending the ti
Alexander Hirsch wrote:
>> Does anyone have a spare FGD parser (C++ code)? What i'm trying to do is
>> very time consuming and extending the time with making an FGD parser is a
>> suicidal. It would be perfect if I had Valve's parser.
>>
What a coincidence. I literally made one yesterday for a
I don't really imagine it to be hard to write a parser, but what would you
want the parser to parse into?
On Fri, Dec 11, 2009 at 4:46 PM, Piotr wrote:
> Does anyone have a spare FGD parser (C++ code)? What i'm trying to do is
> very time consuming and extending the time with making an FGD parse
Does anyone have a spare FGD parser (C++ code)? What i'm trying to do is
very time consuming and extending the time with making an FGD parser is a
suicidal. It would be perfect if I had Valve's parser.
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