Yeah the issue is on the client side, since I have created an instance
of my listener class in c_hl2mp_player.h
CPowerListener *pListener;
but its still not listening
I have forced the server side to fire the event whether something's
listening or not
I have no idea what the problem is
On
You should check to make sure event isn't a NULL pointer before continuing.
On Fri, Jun 6, 2008 at 11:28 AM, Adam Buckland <[EMAIL PROTECTED]>
wrote:
> Hey Guys
>
> I'm currently creating a power system for a mod, and when the power reaches
> zero, I want to fire a game event to deactivate the p
Hey Guys
I'm currently creating a power system for a mod, and when the power reaches
zero, I want to fire a game event to deactivate the players weapons.
Currently, I create an event on the server-side, and I have a listener on
the client-side.
The server crashes when I SetInt (presumably to a n
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