Hello thar! I'm trying to use GetLayerDuration to obtain the length of an animation, so that my entity knows to do something when the animation is over (assume for now I don't want to use IsGesturePlaying(), I just need to know beforehand how long an animation should last).
My code looks something like this, copying the only example of GetLayerDuration from npc_strider: int iLayer = AddGestureSequence(activity); float fDuration = GetLayerDuration(iLayer); DevMsg(0, "locked stance time %f\n", fDuration); Assuming activity is a valid "Activity". First of all, why do we need to AddGestureSequence to the overlay before even getting a duration out of it? There doesn't seem to be something to JUST get a layer, from an activity? You have to Add it first? Second, isn't there any method to directly get the Activity's duration? Would that the same thing as getting a Sequence's duration, or getting a Gesture's duration? (I'm still confused between the distinction of the two). The above code also does not behave like I expect it to. This line: float fDuration = GetLayerDuration(iLayer); Returns 0.01. My animation for the layer I passed in is 66 frames long. That's AT LEAST a second long animation. So.. clearly I'm not using this method properly. Can anyone shine any light on the subject? Thanks. ~M PS FYI I also posted this question here, trying to expediently solve this: http://forums.steampowered.com/forums/showthread.php?p=7922882#post7922882 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders