I'm trying to figure out how attachment's work, my goal is to attach a sprite to model's attachment point. I'm not even sure if this is passable, but looking at the egon weapon, the sprite is attached to a bone in the model.
My first problem is actually making the attachment (model wise). I tried adding a bone where I want it to be, and in the QC file adding "$attachment "bonename" 0 0 0". But it gives me the error "Unable to find attachment". But works with a pre-existing bone. I'm guessing joints can't be assigned to vertices's that other joints our assigned too? But skipping that, because I'll just use a pre-existing bone. How can I attach a sprite, that will move with an entity? I can set "pev->aiment" and it'll work, but it won't attach to the actual attachment, instead it will just remain in the center of the model. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders