I'm trying to figure out how attachment's work, my goal is to attach a 
sprite to model's attachment point.
I'm not even sure if this is passable, but looking at the egon weapon, 
the sprite is attached to a bone in the model.

My first problem is actually making the attachment (model wise). I tried 
adding a bone where I want it to be, and in the QC file adding 
"$attachment "bonename" 0 0 0". But it gives me the error "Unable to 
find attachment". But works with a pre-existing bone. I'm guessing 
joints can't be assigned to vertices's that other joints our assigned too?

But skipping that, because I'll just use a pre-existing bone. How can I 
attach a sprite, that will move with an entity?
I can set "pev->aiment" and it'll work, but it won't attach to the 
actual attachment, instead it will just remain in the center of the model.

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