Re: [hlcoders] Goldsrc pev->solid

2015-06-06 Thread rimischonie
Thanks omega, yours and james way seems better. since its new to me its hard to read code. But i should take a deeper look in both ways in the pm_shared and in james method. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Goldsrc pev->solid

2015-06-06 Thread rimischonie
Thanks for the information that sounds quite better for my understanding with the inBox function. For a better understanding i am trying to create a semiclip feature in to it. I have the problem atm, when the semiclip is active the traceline of the tripmine is not working e.g its not exploiding. I

Re: [hlcoders] Goldsrc pev->solid

2015-06-05 Thread Tony "omega" Sergi
. > > Hope this helps. > > James > > -- > Date: Fri, 5 Jun 2015 22:41:06 +0200 > From: rimischo...@googlemail.com > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Goldsrc pev->solid > > > Hi guys, i have a question relate

Re: [hlcoders] Goldsrc pev->solid

2015-06-05 Thread James Marchant
. There is also "ShouldCollide" but as far as I know, that does not apply to players. Hope this helps. James Date: Fri, 5 Jun 2015 22:41:06 +0200 From: rimischo...@googlemail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Goldsrc pev->solid Hi guys, i have a question relate

[hlcoders] Goldsrc pev->solid

2015-06-05 Thread rimischonie
Hi guys, i have a question related pev->solid so with pev->solid i can change the collision of the entity but i want to change it for the player on by collision basis. Like if you hit another player change the collision to something else that you can pass thru. if i do it into the spawn it stay