Thanks omega, yours and james way seems better. since its new to me its
hard to read code.
But i should take a deeper look in both ways in the pm_shared and in james
method.
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Thanks for the information that sounds quite better for my understanding
with the inBox function.
For a better understanding i am trying to create a semiclip feature in to
it. I have the problem atm, when the semiclip is active the traceline of
the tripmine is not working e.g its not exploiding.
I
.
>
> Hope this helps.
>
> James
>
> --
> Date: Fri, 5 Jun 2015 22:41:06 +0200
> From: rimischo...@googlemail.com
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Goldsrc pev->solid
>
>
> Hi guys, i have a question relate
.
There is also "ShouldCollide" but as far as I know, that does not apply to
players.
Hope this helps.
James
Date: Fri, 5 Jun 2015 22:41:06 +0200
From: rimischo...@googlemail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Goldsrc pev->solid
Hi guys, i have a question relate
Hi guys, i have a question related pev->solid
so with pev->solid i can change the collision of the entity but i want to
change it for the player on by collision basis.
Like if you hit another player change the collision to something else that
you can pass thru.
if i do it into the spawn it stay
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