Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-30 Thread tei
Jeffrey botman Broome wrote: tei wrote: I have work at a some cyberlocal. My experience about config files is that every user have is own, or use one from other user and edit. As users move from comp to comp in cyberlocals or move from cyberlocal to cyberlocal or from home to cyberlocal (and

[hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-29 Thread tei
I have work at a some cyberlocal. My experience about config files is that every user have is own, or use one from other user and edit. As users move from comp to comp in cyberlocals or move from cyberlocal to cyberlocal or from home to cyberlocal (and somethimes from home to work!) can be very

Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-29 Thread Jeffrey \botman\ Broome
tei wrote: I have work at a some cyberlocal. My experience about config files is that every user have is own, or use one from other user and edit. As users move from comp to comp in cyberlocals or move from cyberlocal to cyberlocal or from home to cyberlocal (and somethimes from home to work!)

Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-29 Thread Matt
2. Valve is in the game development business, not the Internet file storage business. Pre-Steam, I would believe it. As far as the user is concerned, they are waiting 15 hours to download a gig of data from Valve when they install Steam. That puts them in the file storage business.

Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-29 Thread Daniel Koppes
Valve doesn't host any of the content servers. neither do they own them, or run them. At 09:00 30/10/2003, you wrote: 2. Valve is in the game development business, not the Internet file storage business. Pre-Steam, I would believe it. As far as the user is concerned, they are waiting 15