Jeffrey botman Broome wrote:
tei wrote:
I have work at a some cyberlocal. My experience about config files is
that every user have is own, or use one from other user and edit. As
users move from comp to comp in cyberlocals or move from cyberlocal to
cyberlocal or from home to cyberlocal (and
I have work at a some cyberlocal. My experience about config files is
that every user have is own, or use one from other user and edit. As
users move from comp to comp in cyberlocals or move from cyberlocal to
cyberlocal or from home to cyberlocal (and somethimes from home to
work!) can be very
tei wrote:
I have work at a some cyberlocal. My experience about config files is
that every user have is own, or use one from other user and edit. As
users move from comp to comp in cyberlocals or move from cyberlocal to
cyberlocal or from home to cyberlocal (and somethimes from home to
work!)
2. Valve is in the game development business, not the Internet file
storage business.
Pre-Steam, I would believe it. As far as the user is concerned, they
are waiting 15 hours to download a gig of data from Valve when they
install Steam. That puts them in the file storage business.
Valve doesn't host any of the content servers. neither do they own
them, or run them.
At 09:00 30/10/2003, you wrote:
2. Valve is in the game development business, not the Internet file
storage business.
Pre-Steam, I would believe it. As far as the user is concerned, they
are waiting 15
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