Re: [hlcoders] HL2 and Managed Code

2004-11-30 Thread ChessMess
We'll I know Valve has shown interest in managed code for mod development as they have discussed this with at least one developer I'm aware of prior to HL2's release. I have not had the opportunity to discuss if anything furthur has become of Valve's original interest. On Tue, 30 Nov 2004 17:03:1

RE: [hlcoders] HL2 and Managed Code

2004-11-30 Thread Andrew Simpson
It'd be ok on a Windows dedicated server, but I can see the problem on Linux. The CLR implementations on Linux might not be mature enough to be able to use the best possible interop that'd work on a Windows machine. But it'd be worth investigating a solution like Mono. In any case, code written in

Re: [hlcoders] HL2 and Managed Code

2004-11-30 Thread Bob Aman
I had thought about trying to do just this. But yes, marshalling and interop stuff can be nasty for performance. If the system were very well designed, it might be doable, but don't forget, you also inherit a reliance on the .NET runtime. Might not be friendly to the dedicated servers. -- Bob Am

RE: [hlcoders] HL2 and Managed Code

2004-11-30 Thread Andrew Simpson
hearing, Visual Studio.net was the preferred dev environment, but the code itself is all native. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChessMess =/= Sent: 30 November 2004 19:01 To: [EMAIL PROTECTED] Subject: [hlcoders] HL2 and Managed Code Greeting

[hlcoders] HL2 and Managed Code

2004-11-30 Thread ChessMess =/\=
Greetings and apologies, Apologies if this has already been covered but I'm interested in anyone's take on using managed code and C# to do HL2 coding. I was also curious, being new to HL2 development if Visual C++ .Net was the preferred development tool/environment. Thanks for you time, ChessMess