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For #1 you could try just tracing out in front of the ball in the direction
of movement by a few units every frame to look for breakable glass. For #2
you might want to check the collision group settings on the object. I'm not
sure what the beha
I'm working on mod'ing the frag grenades from HL2DM to simulate a
baseball like object.
Here's what I've done so far:
I've removed the explosion from the grenade. It no longer deals any
radial damage. I did this by overriding the detonate and explode
methods within CfragGrenade.
The damage that
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