Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Martin \E.T.\ Misuth
Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet here http://www.sourcewiki.org/viewtopic.php?t=113. ___

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Ondřej Hošek
http://www.valve-erc.com/srcsdk/Code/AlternativeMultiplayerPhysics.html Hope this might be some help. ~~ Ondra Martin E.T. Misuth wrote: Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at

[hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to %ProgramFiles%\DirectXSDK. However when I try to compile client or hl dll it complains about not finding windows.h. So I want ask where and how should I set the pahts?

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Adam \amckern\ Mckern
http://articles.thewavelength.net/678/ It shows you how to go about it You also dont need the dx sdk Adam --- Martin \E.T.\ Misuth [EMAIL PROTECTED] wrote: I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I would like to use Code::Blocks instead of VC2005 Beta. I got further now, I set the paths PlatformSDK\inc for includes and PlatformSDK\libs, same for DX too. Now everything compiles fine but in the linking stage I get plenty of errors of type LNK2001 with funcs and object methods prefixed by

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Ondřej Hošek
Try searching for this fuction via MSDN (they are mostly called programmatically like their compiled counterparts without the prefix, so __imp__GetProcessName will be called GetProcessName). The MSDN has data about the header and library every function is in.