Hello all. I have a custom entity with CBaseAnimating as its baseclass, and am 
having a lot of trouble setting the object's collision based on its hitbox (it 
only has 1)
I know about $collisionjoints but that doesn't seem to work really unless it's 
a prop or NPC, which I don't want it to be. I'd like to set the collision box 
at any time I please, so setting it just in Spawn doesn't really work, as the 
object animates sometimes and needs its collision changed to fit the last frame 
of said animation. If anyone could help me with this, it'd be greatly 
appreciated!
Thanks,James                                      
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