Hello all. I have a custom entity with CBaseAnimating as its baseclass, and am having a lot of trouble setting the object's collision based on its hitbox (it only has 1) I know about $collisionjoints but that doesn't seem to work really unless it's a prop or NPC, which I don't want it to be. I'd like to set the collision box at any time I please, so setting it just in Spawn doesn't really work, as the object animates sometimes and needs its collision changed to fit the last frame of said animation. If anyone could help me with this, it'd be greatly appreciated! Thanks,James
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