"Your "tutorial" is basic lua function bindings, not class/member
function bindings."
Indeed, the lack of class bindings was my problem. It's still a nice
tutorial for simple stuff, though. :)
"Boost included/required by Luabind has some bug that can be fixed by
putting #endif in correct place.
Boost included/required by Luabind has some bug that can be fixed by
putting #endif in correct place. It might be the file that causes
compilation errors. Google should help.
After you add Boost/Luabind to your project you will have to add
valve_off/on.h at some places (gameinterface.cpp AFAIR).
Your "tutorial" is basic lua function bindings, not class/member
function bindings.
The other Lua tutorial is at:
http://developer.valvesoftware.com/wiki/Lua_tutorial , which still may
be useful for people, and if you use it it would be nice to fix up.
Jonathan White wrote:
> You should be usi
That tutorial says nothing about binding classes, you only have simple
function bindings which is really easy to implement unlike luabind.
On Tue, Jul 7, 2009 at 8:34 PM, Jonathan White wrote:
> You should be using the tutorial we posted from GoldenEye: Source where we
> have LUA running perfectl
You should be using the tutorial we posted from GoldenEye: Source where we
have LUA running perfectly in multiple dynamic instances.
http://developer.valvesoftware.com/wiki/Adding_Lua
The other tutorial is worthless and actually states that on the top of the
wiki article. LUA is NOT easy to add a
It's not that. I have Lua working fine. I was just hoping to use luabind.
I'm just including a single #include. I don't see how it can dislike it so
much.
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--
From: "Secretive Loon"
Sent: Wednesday, July 08, 2009 1:04 AM
To:
Subject: [hlcoders] Implementing LuaBind in a Clean Orange Box Mod
> I don't think this email got through the first time so I'm resending. If
> it
> did get through, ignore this c
I don't think this email got through the first time so I'm resending. If it
did get through, ignore this copy. If this one gets through first, ignore
the second one.
I decided to use luabind in my Half-Life 2 mod. I successfully implemented
it in a small project first to make sure I had all of the
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