is there anyway to increase the Jump Height of a player with out messing
with gravity?
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Wondering if anyone knows off hand what affects how high a player jumps in
void CBasePlayer::Jump(), in player.cpp
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This is off the top of my un-educated head, but check in the hl2_player.cpp,
or whichever the movement is handled by, and look around there.
I imagine it's a value/force.
On Tue, Dec 9, 2008 at 7:52 PM, <[EMAIL PROTECTED]> wrote:
> is there anyway to increase the Jump Height of a player with out
t;
To:
Sent: Tuesday, December 09, 2008 7:52 PM
Subject: [hlcoders] Jumping?
>
> is there anyway to increase the Jump Height of a player with out messing
> with gravity?
>
>
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where you'll
> need to modify your code to make the player jump higher.
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, December 09, 2008 7:52 PM
> Subject: [hlcoders] Jumping?
>
>
>>
>> is t
sorry, it's in gamemovement.cpp
The function you want to modify is
bool CGameMovement::CheckJumpButton( void )
- Original Message -
From: <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming"
Sent: Tuesday, December 09, 2008 8:13 PM
Subject: R
t;
>
> Sent: Tuesday, December 09, 2008 8:13 PM
> Subject: Re: [hlcoders] Jumping?
>
>
>>
>> thank you for the replay but, sdk_gamemovement.cpp
>> was almost completely empty didn't have any thing called jump
>>
>>
>>> look in sdk_gamemo
It's in pm_jump() in pm_shared.c nowadays.
Mark.
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Can't tell you the line, my player.cpp has a few hundred extra lines
See this comment in CBasePlayer::Jump()
// jump velocity is sqrt( height * gravity * 2)
At 23:55 2/01/2003, you wrote:
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Wondering if anyone knows off hand what affects how high
> Wondering if anyone knows off hand what affects how high a player jumps in
> void CBasePlayer::Jump(), in player.cpp
Gravity? (and/or the player's upward velocity?)
Jeffrey "botman" Broome
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Player's upward velocity is what I'm after.
At 08:34 AM 1/2/03 -0600, you wrote:
> Wondering if anyone knows off hand what affects how high a player jumps in
> void CBasePlayer::Jump(), in player.cpp
Gravity? (and/or the player's upward velocity?)
Jeffrey "botman" Broome
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> Player's upward velocity is what I'm after.
pev->velocity.z is the upward component of the player's velocity vector.
Setting pev->velocity.z to a value won't necessarily thrust the player up
into the air. The player needs to be off the ground first or the engine
won't let the player move upwar
I have just started with programming on the Source Engine. I experimented a
little bit (Jump Height, faster running, Third person) and noticed that
there is no jump animation (I selectet "Start Mod from Scratch") in third
person mode. Well, I tried a few hours now and I haven't been able to
"correc
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