[hlcoders] Jumping?

2008-12-09 Thread nemus
is there anyway to increase the Jump Height of a player with out messing with gravity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Jumping?

2003-01-02 Thread Jeff Thornhill
-- [ Picked text/plain from multipart/alternative ] Wondering if anyone knows off hand what affects how high a player jumps in void CBasePlayer::Jump(), in player.cpp -- ___ To unsubscribe, edit your list preferences, or view the list archives, please vi

Re: [hlcoders] Jumping?

2008-12-09 Thread Matt Hoffman
This is off the top of my un-educated head, but check in the hl2_player.cpp, or whichever the movement is handled by, and look around there. I imagine it's a value/force. On Tue, Dec 9, 2008 at 7:52 PM, <[EMAIL PROTECTED]> wrote: > is there anyway to increase the Jump Height of a player with out

Re: [hlcoders] Jumping?

2008-12-09 Thread Minh
t; To: Sent: Tuesday, December 09, 2008 7:52 PM Subject: [hlcoders] Jumping? > > is there anyway to increase the Jump Height of a player with out messing > with gravity? > > > ___ > To unsubscribe, edit your list preferences

Re: [hlcoders] Jumping?

2008-12-09 Thread nemus
where you'll > need to modify your code to make the player jump higher. > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Tuesday, December 09, 2008 7:52 PM > Subject: [hlcoders] Jumping? > > >> >> is t

Re: [hlcoders] Jumping?

2008-12-09 Thread Minh
sorry, it's in gamemovement.cpp The function you want to modify is bool CGameMovement::CheckJumpButton( void ) - Original Message - From: <[EMAIL PROTECTED]> To: "Discussion of Half-Life Programming" Sent: Tuesday, December 09, 2008 8:13 PM Subject: R

Re: [hlcoders] Jumping?

2008-12-09 Thread nemus
t; > > Sent: Tuesday, December 09, 2008 8:13 PM > Subject: Re: [hlcoders] Jumping? > > >> >> thank you for the replay but, sdk_gamemovement.cpp >> was almost completely empty didn't have any thing called jump >> >> >>> look in sdk_gamemo

RE: [hlcoders] Jumping?

2003-01-02 Thread Mark Gornall
It's in pm_jump() in pm_shared.c nowadays. Mark. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your l

Re: [hlcoders] Jumping?

2003-01-02 Thread Daniel Koppes
Can't tell you the line, my player.cpp has a few hundred extra lines See this comment in CBasePlayer::Jump() // jump velocity is sqrt( height * gravity * 2) At 23:55 2/01/2003, you wrote: -- [ Picked text/plain from multipart/alternative ] Wondering if anyone knows off hand what affects how high

Re: [hlcoders] Jumping?

2003-01-02 Thread botman
> Wondering if anyone knows off hand what affects how high a player jumps in > void CBasePlayer::Jump(), in player.cpp Gravity? (and/or the player's upward velocity?) Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the li

Re: [hlcoders] Jumping?

2003-01-02 Thread Jeff Thornhill
Player's upward velocity is what I'm after. At 08:34 AM 1/2/03 -0600, you wrote: > Wondering if anyone knows off hand what affects how high a player jumps in > void CBasePlayer::Jump(), in player.cpp Gravity? (and/or the player's upward velocity?) Jeffrey "botman" Broome ___

Re: [hlcoders] Jumping?

2003-01-02 Thread botman
> Player's upward velocity is what I'm after. pev->velocity.z is the upward component of the player's velocity vector. Setting pev->velocity.z to a value won't necessarily thrust the player up into the air. The player needs to be off the ground first or the engine won't let the player move upwar

[hlcoders] Jumping Animation?

2010-07-09 Thread Robert Posch
I have just started with programming on the Source Engine. I experimented a little bit (Jump Height, faster running, Third person) and noticed that there is no jump animation (I selectet "Start Mod from Scratch") in third person mode. Well, I tried a few hours now and I haven't been able to "correc