Wow! Good job Minh, that will come in handy.
--
Jorge "Vino" Rodriguez
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
kybox is relatively simple, the LOD will not give any
>> performance gain, or even make it worse, if the models are not complex
>> enough.
>>
>> - Original Message -----
>> From: "Jorge Rodriguez"
>> To: "Discussion of Half-Life Programming&q
t; - Original Message -
> From: "Jorge Rodriguez"
> To: "Discussion of Half-Life Programming"
> Sent: Monday, June 01, 2009 9:00 PM
> Subject: Re: [hlcoders] LOD on models in the skybox?
>
>
>
>> Christopher, with very large skyboxes it
une 01, 2009 9:00 PM
Subject: Re: [hlcoders] LOD on models in the skybox?
> Christopher, with very large skyboxes it would make content creation much
> simpler if an artist could place the same object close to the skybox
> camera
> or far away and have the game automatically decide which L
Christopher, with very large skyboxes it would make content creation much
simpler if an artist could place the same object close to the skybox camera
or far away and have the game automatically decide which LOD to use.
--
Jorge "Vino" Rodriguez
___
To u
AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] LOD on models in the skybox?
Why should I do that when you can do that for me? Bwahahaha
--
Jorge "Vino" Rodriguez
___
To unsubscribe, edit your list preferences, or view th
Why should I do that when you can do that for me? Bwahahaha
--
Jorge "Vino" Rodriguez
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
why don't you do it.. and then report back to this mailing list.
muhahaah
Jorge Rodriguez wrote:
> I've always wondered about this myself actually. Why don't you make a simple
> prop with a couple different levels that are different in obvious ways and
> stick a couple of them at different distanc
I've always wondered about this myself actually. Why don't you make a simple
prop with a couple different levels that are different in obvious ways and
stick a couple of them at different distances in the skybox?
--
Jorge "Vino" Rodriguez
___
To unsubsc
Will my model's LOD work if I place a model in my skybox? How does it
compute the distances? multiply them by 16?
Perhaps my skybox models shouldn't even have LOD levels... I'm just
curious what would happen if they did. Anyone try this ?
___
To unsub
10 matches
Mail list logo