Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
Wow! Good job Minh, that will come in handy. -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
kybox is relatively simple, the LOD will not give any >> performance gain, or even make it worse, if the models are not complex >> enough. >> >> - Original Message ----- >> From: "Jorge Rodriguez" >> To: "Discussion of Half-Life Programming&q

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
t; - Original Message - > From: "Jorge Rodriguez" > To: "Discussion of Half-Life Programming" > Sent: Monday, June 01, 2009 9:00 PM > Subject: Re: [hlcoders] LOD on models in the skybox? > > > >> Christopher, with very large skyboxes it

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jonas 'Sortie' Termansen
une 01, 2009 9:00 PM Subject: Re: [hlcoders] LOD on models in the skybox? > Christopher, with very large skyboxes it would make content creation much > simpler if an artist could place the same object close to the skybox > camera > or far away and have the game automatically decide which L

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
Christopher, with very large skyboxes it would make content creation much simpler if an artist could place the same object close to the skybox camera or far away and have the game automatically decide which LOD to use. -- Jorge "Vino" Rodriguez ___ To u

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Christopher Harris
AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] LOD on models in the skybox? Why should I do that when you can do that for me? Bwahahaha -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view th

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
Why should I do that when you can do that for me? Bwahahaha -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
why don't you do it.. and then report back to this mailing list. muhahaah Jorge Rodriguez wrote: > I've always wondered about this myself actually. Why don't you make a simple > prop with a couple different levels that are different in obvious ways and > stick a couple of them at different distanc

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
I've always wondered about this myself actually. Why don't you make a simple prop with a couple different levels that are different in obvious ways and stick a couple of them at different distances in the skybox? -- Jorge "Vino" Rodriguez ___ To unsubsc

[hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
Will my model's LOD work if I place a model in my skybox? How does it compute the distances? multiply them by 16? Perhaps my skybox models shouldn't even have LOD levels... I'm just curious what would happen if they did. Anyone try this ? ___ To unsub