Re: [hlcoders] Making timers

2005-02-21 Thread Andre Bandarra
Or you can always use the CountDownTimer class in the util_shared.h... CountDownTimer roundTimer; roundTimer.Start(mp_roundlimit.GetFloat() * 60); if (roundTimer.isElapsed()) { } roundTimer.Reset()... and so on.. Just look the CountDownTimer class. On Mon, 21 Feb 2005 17:04:09 +,

[hlcoders] Making timers

2005-02-19 Thread Knifa
Hi all. How would I go about setting up round timers? I want to have it so that a timer goes for 10 minutes (mp_buildtime) then, when that ends, do something and start another timer, then do something with that. (Sorry if that didn't make any sense) Thanks.

Re: [hlcoders] Making timers

2005-02-19 Thread Knifa
Okay, thanks alot :) http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer that shows you how to make a round timer and display it on the HUD. basically all you do is put a timer in either your game rules(for a global timer) or your player(for a timer for each player) by checking a start