Ok, thanks. At the risk of sounding cliché, when's the next sdk update
planned, in non-valve time? :p
> STudiomdl has been fixed for the next SDK update; hang tight!
> -Tony
>
> On Sat, Mar 15, 2008 at 11:24 AM, Maarten De Meyer <[EMAIL PROTECTED]>
> wrote:
>
>> Hi list,
>>
>> I'd like to check o
STudiomdl has been fixed for the next SDK update; hang tight!
-Tony
On Sat, Mar 15, 2008 at 11:24 AM, Maarten De Meyer <[EMAIL PROTECTED]>
wrote:
> Hi list,
>
> I'd like to check on the status or a workaround for this bug. Ever since
> orange box SDK was released my studiomdl.exe doesn't work any
t version:
> http://qsextreme.com//SDK/ep1_bin/studiomdl.zip
>
> I only use batch files to compile models:
>
> "%sourcesdk%\bin\ep1\bin\studiomdl" .qc
>
> KevinO
>
>
> - Original Message -
> From: "Maarten De Meyer"
> To:
> Sent: Saturday,
://qsextreme.com//SDK/ep1_bin/studiomdl.zip
I only use batch files to compile models:
"%sourcesdk%\bin\ep1\bin\studiomdl" .qc
KevinO
- Original Message -
From: "Maarten De Meyer"
To:
Sent: Saturday, March 15, 2008 8:24 AM
Subject: [hlcoders] Model compile error - followup
Hi list,
I'd like to check on the status or a workaround for this bug. Ever since
orange box SDK was released my studiomdl.exe doesn't work anymore - it
just says 'ERROR: Can't load MaterialSystem.dll'.
I'm still on ep1 sdk, codebase & tools. I use studiomdl.exe in
\sourcesdk\bin\ep1\bin> .
Open
r, exit the launcher, then run
> it
> again a second time to get the %VProject% to take. If you change mods,
> always double check to make sure the path is set properly.
>
>
>
> - Original Message -
> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
ovember 17, 2007 8:15 AM
Subject: Re: [hlcoders] Model compile error
it's probably just an issue with studiomdl running the wrong binaries
you could try adding 2 environment variables like
EP1SDK_BIN
and OBSDK_BIN
and point them to the respective folders ie:
EP1SDK_BIN=c:\steam\steamapps\your
it's probably just an issue with studiomdl running the wrong binaries
you could try adding 2 environment variables like
EP1SDK_BIN
and OBSDK_BIN
and point them to the respective folders ie:
EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\ep1\bin
OBSDK_BIN=c:\steam\steamapps\youraccount\sour
I do not think that this is caused by a bad qc. It propably only happens
if you use the ep1 compiler. If the model viewer is started before
compiling anything works fine.
It happens eg for this qc which is a sample of noasis:
$modelname skeleton\Skull.mdl
$cdmaterials models\skeleton
$surfacepro
Post your QC please.
[EMAIL PROTECTED] wrote:
I tried launching hlmv, but it crashed on me too. Restarted steam, lauched
hlmv, loaded a model just to be sure, and now it compiles.
I thought I'd seen it all, but guess what :D
Thanks a bunch archy!
For me starting the model viewer and keep it
I tried launching hlmv, but it crashed on me too. Restarted steam, lauched
hlmv, loaded a model just to be sure, and now it compiles.
I thought I'd seen it all, but guess what :D
Thanks a bunch archy!
> For me starting the model viewer and keep it running while compiling
> models solved this pro
For me starting the model viewer and keep it running while compiling
models solved this problem.
-Archy
[EMAIL PROTECTED] wrote:
Hi list!
this is probably a question for valve, but maybe one of you has hit it
before. I'm trying to compile a new model, but studiomdl keeps crashing
on me:
C:\Of
Hi list!
this is probably a question for valve, but maybe one of you has hit it
before. I'm trying to compile a new model, but studiomdl keeps crashing
on me:
C:\OffLimits\modelsrc\vehicles\greyhound>"C:\Program
Files\Steam\steamapps\keats
@off-limits.be\sourcesdk\bin\ep1\bin"\studiomdl.exe grey
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