Like some source mods, they have external files that are valve tree’s, (not 
sure of the correct name off the top of my head).
That allow you to edit/remove/add entities to a specific map durning load time. 
I created a function to phrase these files, and output what’s happening.

But when should I call this function to actually have the enitity’s 
changed/edited? Last thing, is there any examples in the source, where entity’s 
keyvalues/flags are being edited outside of hammer? Thanks
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